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00048 #include "PlayerSettings.h"
00049
00050
00051
00052
00053
00057 PlayerSettings::PlayerSettings( ) : GenericValues("PlayerSettings", 26)
00058 {
00059 dPlayerConfThr = 0.88;
00060 dPlayerHighConfThr = 0.92;
00061 dBallConfThr = 0.90;
00062 dPlayerDistTolerance = 6.0;
00063 dPlayerWhenToTurnAngle = 7.0;
00064 dPlayerWhenToKick = 0.85;
00065 iPlayerWhenToIntercept = 40;
00066 dClearBallDist = 5.0;
00067 dClearBallOppMaxDist = 30.0;
00068 dClearBallToSideAngle = 17.0;
00069 dConeWidth = 0.5;
00070 dPassEndSpeed = 1.2;
00071 dFastPassEndSpeed = 1.8;
00072 dPassExtraX = 0.0;
00073 dFractionWaitNoSee = 0.61;
00074 dFractionWaitSeeBegin = 0.70;
00075 dFractionWaitSeeEnd = 0.85;
00076 dMarkDistance = 5.0;
00077 dStratAreaRadius = 5.0;
00078 dShootRiskProbability = 0.87;
00079 iCyclesCatchWait = 20;
00080 iServerTimeOut = 9;
00081 dDribbleAngThr = 20.0;
00082 dTurnWithBallAngThr = 45.0;
00083 dTurnWithBallFreezeThr = 0.2;
00084
00085
00086
00087 addSetting( "player_conf_thr" , &dPlayerConfThr, GENERIC_VALUE_DOUBLE );
00088 addSetting( "player_high_conf_thr",&dPlayerHighConfThr,GENERIC_VALUE_DOUBLE );
00089 addSetting( "ball_conf_thr" , &dBallConfThr, GENERIC_VALUE_DOUBLE );
00090 addSetting( "player_dist_tolerance",&dPlayerDistTolerance,
00091 GENERIC_VALUE_DOUBLE );
00092 addSetting( "player_when_to_turn" , &dPlayerWhenToTurnAngle,
00093 GENERIC_VALUE_DOUBLE );
00094 addSetting( "player_when_to_kick" , &dPlayerWhenToKick,GENERIC_VALUE_DOUBLE );
00095 addSetting( "player_when_to_intercept",&iPlayerWhenToIntercept,
00096 GENERIC_VALUE_INTEGER);
00097 addSetting( "clear_ball_dist" , &dClearBallDist, GENERIC_VALUE_DOUBLE );
00098 addSetting( "clear_ball_opp_max_dist", &dClearBallOppMaxDist,
00099 GENERIC_VALUE_DOUBLE );
00100 addSetting( "clear_ball_side_angle", &dClearBallToSideAngle,
00101 GENERIC_VALUE_DOUBLE );
00102 addSetting( "cone_width" , &dConeWidth, GENERIC_VALUE_DOUBLE );
00103 addSetting( "pass_end_speed" , &dPassEndSpeed, GENERIC_VALUE_DOUBLE );
00104 addSetting( "fast_pass_end_speed" , &dFastPassEndSpeed,GENERIC_VALUE_DOUBLE );
00105 addSetting( "pass_extra_x" , &dPassExtraX, GENERIC_VALUE_DOUBLE );
00106
00107 addSetting( "wait_no_see" , &dFractionWaitNoSee,GENERIC_VALUE_DOUBLE );
00108 addSetting( "wait_see_begin" , &dFractionWaitSeeBegin,GENERIC_VALUE_DOUBLE );
00109 addSetting( "wait_see_end" , &dFractionWaitSeeEnd, GENERIC_VALUE_DOUBLE );
00110 addSetting( "mark_distance" , &dMarkDistance, GENERIC_VALUE_DOUBLE );
00111 addSetting( "strat_area_radius" , &dStratAreaRadius, GENERIC_VALUE_DOUBLE );
00112 addSetting( "shoot_risk_prob" , &dShootRiskProbability,GENERIC_VALUE_DOUBLE );
00113 addSetting( "cycles_catch_wait" , &iCyclesCatchWait, GENERIC_VALUE_INTEGER);
00114 addSetting( "server_time_out" , &iServerTimeOut, GENERIC_VALUE_INTEGER);
00115 addSetting( "dribble_ang_thr" , &dDribbleAngThr, GENERIC_VALUE_DOUBLE );
00116 addSetting( "turn_with_ball_ang_thr" , &dTurnWithBallAngThr,
00117 GENERIC_VALUE_DOUBLE );
00118 addSetting( "turn_with_ball_freeze_thr" , &dTurnWithBallFreezeThr,
00119 GENERIC_VALUE_DOUBLE );
00120 }
00121
00125 double PlayerSettings::getPlayerConfThr( ) const
00126 {
00127 return dPlayerConfThr;
00128 }
00129
00134 bool PlayerSettings::setPlayerConfThr( double d )
00135 {
00136 dPlayerConfThr = d;
00137 return true;
00138 }
00139
00143 double PlayerSettings::getPlayerHighConfThr( ) const
00144 {
00145 return dPlayerHighConfThr;
00146 }
00147
00152 bool PlayerSettings::setPlayerHighConfThr( double d )
00153 {
00154 dPlayerHighConfThr = d;
00155 return true;
00156 }
00157
00161 double PlayerSettings::getBallConfThr( ) const
00162 {
00163 return dBallConfThr;
00164 }
00165
00170 bool PlayerSettings::setBallConfThr( double d )
00171 {
00172 dBallConfThr = d;
00173 return true;
00174 }
00175
00179 double PlayerSettings::getPlayerDistTolerance( ) const
00180 {
00181 return dPlayerDistTolerance;
00182 }
00183
00188 bool PlayerSettings::setPlayerDistTolerance( double d )
00189 {
00190 dPlayerDistTolerance = d;
00191 return true;
00192 }
00193
00197 double PlayerSettings::getPlayerWhenToTurnAngle( ) const
00198 {
00199 return dPlayerWhenToTurnAngle;
00200 }
00201
00206 bool PlayerSettings::setPlayerWhenToTurnAngle( double d )
00207 {
00208 dPlayerWhenToTurnAngle = d;
00209 return true;
00210 }
00211
00220 double PlayerSettings::getPlayerWhenToKick( ) const
00221 {
00222 return dPlayerWhenToKick;
00223 }
00224
00230 bool PlayerSettings::setPlayerWhenToKick( double d )
00231 {
00232 dPlayerWhenToKick = d;
00233 return true;
00234 }
00235
00240 int PlayerSettings::getPlayerWhenToIntercept( ) const
00241 {
00242 return iPlayerWhenToIntercept;
00243 }
00244
00249 bool PlayerSettings::setPlayerWhenToIntercept( int i )
00250 {
00251 iPlayerWhenToIntercept = i;
00252 return true;
00253 }
00254
00260 double PlayerSettings::getClearBallDist( ) const
00261 {
00262 return dClearBallDist;
00263 }
00264
00265
00269 bool PlayerSettings::setClearBallDist( double d )
00270 {
00271 dClearBallDist = d;
00272 return true;
00273 }
00274
00278 double PlayerSettings::getClearBallOppMaxDist( ) const
00279 {
00280 return dClearBallOppMaxDist;
00281 }
00282
00287 bool PlayerSettings::setClearBallOppMaxDist( double d )
00288 {
00289 dClearBallOppMaxDist = d;
00290 return true;
00291 }
00292
00295 double PlayerSettings::getClearBallToSideAngle( ) const
00296 {
00297 return dClearBallToSideAngle;
00298 }
00299
00303 bool PlayerSettings::setClearBallToSideAngle( double d )
00304 {
00305 dClearBallToSideAngle = d;
00306 return true;
00307 }
00308
00315 double PlayerSettings::getConeWidth( ) const
00316 {
00317 return dConeWidth;
00318 }
00319
00326 bool PlayerSettings::setConeWidth( double d )
00327 {
00328 dConeWidth = d;
00329 return true;
00330 }
00331
00335 double PlayerSettings::getPassEndSpeed( ) const
00336 {
00337 return dPassEndSpeed;
00338 }
00339
00344 bool PlayerSettings::setPassEndSpeed( double d )
00345 {
00346 dPassEndSpeed = d;
00347 return true;
00348 }
00349
00353 double PlayerSettings::getFastPassEndSpeed( ) const
00354 {
00355 return dFastPassEndSpeed;
00356 }
00357
00358
00363 bool PlayerSettings::setFastPassEndSpeed( double d )
00364 {
00365 dFastPassEndSpeed = d;
00366 return true;
00367 }
00368
00372 double PlayerSettings::getPassExtraX( ) const
00373 {
00374 return dPassExtraX;
00375 }
00376
00381 bool PlayerSettings::setPassExtraX( double d )
00382 {
00383 dPassExtraX = d;
00384 return true;
00385 }
00386
00391 double PlayerSettings::getFractionWaitNoSee( ) const
00392 {
00393 return dFractionWaitNoSee;
00394 }
00395
00402 bool PlayerSettings::setFractionWaitNoSee( double d )
00403 {
00404 dFractionWaitNoSee = d;
00405 return true;
00406 }
00407
00413 double PlayerSettings::getFractionWaitSeeBegin( ) const
00414 {
00415 return dFractionWaitSeeBegin;
00416 }
00417
00424 bool PlayerSettings::setFractionWaitSeeBegin( double d )
00425 {
00426 dFractionWaitSeeBegin = d;
00427 return true;
00428 }
00429
00435 double PlayerSettings::getFractionWaitSeeEnd( ) const
00436 {
00437 return dFractionWaitSeeEnd;
00438 }
00439
00446 bool PlayerSettings::setFractionWaitSeeEnd( double d )
00447 {
00448 dFractionWaitSeeEnd = d;
00449 return true;
00450 }
00451
00455 double PlayerSettings::getMarkDistance( ) const
00456 {
00457 return dMarkDistance;
00458 }
00459
00464 bool PlayerSettings::setMarkDistance( double d )
00465 {
00466 dMarkDistance = d;
00467 return true;
00468 }
00469
00474 double PlayerSettings::getStratAreaRadius( ) const
00475 {
00476 return dStratAreaRadius;
00477 }
00478
00484 bool PlayerSettings::setStratAreaRadius( double d )
00485 {
00486 dStratAreaRadius = d;
00487 return true;
00488 }
00489
00496 double PlayerSettings::getShootRiskProbability( ) const
00497 {
00498 return dShootRiskProbability;
00499 }
00500
00501
00509 bool PlayerSettings::setShootRiskProbability( double d )
00510 {
00511 dShootRiskProbability = d;
00512 return true;
00513 }
00514
00518 int PlayerSettings::getCyclesCatchWait( ) const
00519 {
00520 return iCyclesCatchWait;
00521 }
00522
00527 bool PlayerSettings::setCyclesCatchWait( int i )
00528 {
00529 iCyclesCatchWait = i;
00530 return true;
00531 }
00532
00538 int PlayerSettings::getServerTimeOut( ) const
00539 {
00540 return iServerTimeOut;
00541 }
00542
00548 bool PlayerSettings::setServerTimeOut( int i )
00549 {
00550 iServerTimeOut = i;
00551 return true;
00552 }
00553
00558 double PlayerSettings::getDribbleAngThr( ) const
00559 {
00560 return dDribbleAngThr;
00561 }
00562
00568 bool PlayerSettings::setDribbleAngThr( double d )
00569 {
00570 dDribbleAngThr = d;
00571 return true;
00572 }
00573
00574
00580 double PlayerSettings::getTurnWithBallAngThr( ) const
00581 {
00582 return dTurnWithBallAngThr;
00583 }
00584
00591 bool PlayerSettings::setTurnWithBallAngThr( double d )
00592 {
00593 dTurnWithBallAngThr = d;
00594 return true;
00595 }
00596
00601 double PlayerSettings::getTurnWithBallFreezeThr( ) const
00602 {
00603 return dTurnWithBallFreezeThr;
00604 }
00605
00611 bool PlayerSettings::setTurnWithBallFreezeThr( double d )
00612 {
00613 dTurnWithBallFreezeThr = d;
00614 return true;
00615 }