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Player.h

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00001 /*
00002 Copyright (c) 2000-2002, Jelle Kok, University of Amsterdam
00003 All rights reserved.
00004 
00005 Redistribution and use in source and binary forms, with or without 
00006 modification, are permitted provided that the following conditions are met:
00007 
00008 1. Redistributions of source code must retain the above copyright notice, this 
00009 list of conditions and the following disclaimer. 
00010 
00011 2. Redistributions in binary form must reproduce the above copyright notice, 
00012 this list of conditions and the following disclaimer in the documentation 
00013 and/or other materials provided with the distribution. 
00014 
00015 3. Neither the name of the University of Amsterdam nor the names of its 
00016 contributors may be used to endorse or promote products derived from this 
00017 software without specific prior written permission. 
00018 
00019 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
00020 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
00021 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
00022 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE 
00023 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 
00024 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 
00025 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 
00026 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 
00027 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
00028 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029 */
00048 #ifndef PLAYER
00049 #define PLAYER
00050 
00051 #include "BasicPlayer.h"
00052 #include "Formations.h"     // needed for Formations
00053 
00054 void* stdin_callback( void * v );
00055 
00056 
00059 class Player:public BasicPlayer
00060 {
00061   Formations    *formations;             
00062   bool          bContLoop;               
00064   Time          m_timeLastSay;           
00066   void          goalieMainLoop            (                                   );
00067   void          defenderMainLoop          (                                   );
00068   void          midfielderMainLoop        (                                   );
00069   void          attackerMainLoop          (                                   );
00070 
00071   // methods associated with saying (defined in Player.C)
00072   bool          shallISaySomething        (                                   );
00073   bool          amIAgentToSaySomething    (                                   );
00074   SoccerCommand sayBallStatus             (                                   );
00075 
00076 public:
00077   Player                                  ( ActHandler     *a,
00078                                             WorldModel     *wm,
00079                                             ServerSettings *ss,
00080                                             PlayerSettings *cs,
00081                                             Formations     *fs,
00082                                             char           *strTeamName,
00083                                             double         dVersion,
00084                                             int            iReconnect = -1    );
00085 
00086   void          mainLoop                  (                                   );
00087   void          deMeer5                   (                                   );
00088   void          deMeer5_goalie            (                                   );
00089 
00090   // methods that deal with user input (from keyboard) to sent commands
00091   void          handleStdin               (                                   );
00092   void          showStringCommands        ( ostream& out                      );
00093   bool          executeStringCommand      ( char *str                         );
00094 
00095   // test methods
00096   void          test_only_update          (                                   );
00097 } ;
00098 
00099 
00100 #endif

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