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BasicPlayer Member List

This is the complete list of members for BasicPlayer, including all inherited members.
accelerateBallToVelocity(VecPosition vel)BasicPlayer [protected]
ACTBasicPlayer [protected]
alignNeckWithBody()BasicPlayer [protected]
catchBall()BasicPlayer [protected]
clearBall(ClearBallT type, SideT s=SIDE_ILLEGAL, AngDeg *angMax=NULL)BasicPlayer [protected]
collideWithBall()BasicPlayer [protected]
communicate(char *str)BasicPlayer [protected]
dashToPoint(VecPosition pos, int iCycles=1)BasicPlayer [protected]
defendGoalLine(double dDist)BasicPlayer [protected]
directPass(VecPosition pos, PassT passType)BasicPlayer [protected]
directTowards(VecPosition posTo, AngDeg angWhenToTurn, VecPosition *pos=NULL, VecPosition *vel=NULL, AngDeg *angBody=NULL)BasicPlayer [protected]
dribble(AngDeg ang, DribbleT d)BasicPlayer [protected]
freezeBall()BasicPlayer [protected]
getActiveInterceptionPointBall(int *iCyclesBall, bool isGoalie)BasicPlayer [protected]
getDribblePoint(DribbleT dribble, double *dDist)BasicPlayer [protected]
getEndSpeedForPass(ObjectT o, VecPosition posPass)BasicPlayer [protected]
getInterceptionPointBall(int *iCyclesBall, bool isGoalie)BasicPlayer [protected]
getMarkingPosition(ObjectT o, double dDist, MarkT mark)BasicPlayer [protected]
getShootPositionOnLine(VecPosition p1, VecPosition p2, AngDeg *angLargest=NULL)BasicPlayer [protected]
getThroughPassShootingPoint(ObjectT objTeam, VecPosition posEnd, AngDeg *angMax)BasicPlayer [protected]
holdBall()BasicPlayer [protected]
intercept(bool isGoalie)BasicPlayer [protected]
interceptClose()BasicPlayer [protected]
interceptCloseGoalie()BasicPlayer [protected]
interceptScoringAttempt()BasicPlayer [protected]
kickBallCloseToBody(AngDeg ang, double dKickRatio=0.16)BasicPlayer [protected]
kickTo(VecPosition posTarget, double dEndSpeed)BasicPlayer [protected]
leadingPass(ObjectT o, double dDist, DirectionT dir=DIR_NORTH)BasicPlayer [protected]
listenTo(ObjectT obj)BasicPlayer [protected]
mark(ObjectT o, double dDist, MarkT mark)BasicPlayer [protected]
moveToPos(VecPosition posTo, AngDeg angWhenToTurn, double dDistDashBack=0.0, bool bMoveBack=false, int iCycles=1)BasicPlayer [protected]
moveToPosAlongLine(VecPosition pos, AngDeg ang, double dDistThr, int iSign, AngDeg angThr, AngDeg angCorr)BasicPlayer [protected]
outplayOpponent(ObjectT o, VecPosition pos, VecPosition *posTo=NULL)BasicPlayer [protected]
PSBasicPlayer [protected]
searchBall()BasicPlayer [protected]
SSBasicPlayer [protected]
tackle()BasicPlayer [protected]
teleportToPos(VecPosition pos)BasicPlayer [protected]
throughPass(ObjectT o, VecPosition posEnd, AngDeg *angMax=NULL)BasicPlayer [protected]
turnBackToPoint(VecPosition pos, int iPos=1)BasicPlayer [protected]
turnBodyToObject(ObjectT o)BasicPlayer [protected]
turnBodyToPoint(VecPosition pos, int iPos=1)BasicPlayer [protected]
turnNeckToObject(ObjectT o, SoccerCommand com)BasicPlayer [protected]
turnNeckToPoint(VecPosition pos, SoccerCommand com)BasicPlayer [protected]
turnWithBallTo(AngDeg ang, AngDeg angKickThr, double dFreezeThr)BasicPlayer [protected]
WMBasicPlayer [protected]

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