| accelerateBallToVelocity(VecPosition vel) | BasicPlayer | [protected] |
| ACT | BasicPlayer | [protected] |
| alignNeckWithBody() | BasicPlayer | [protected] |
| catchBall() | BasicPlayer | [protected] |
| clearBall(ClearBallT type, SideT s=SIDE_ILLEGAL, AngDeg *angMax=NULL) | BasicPlayer | [protected] |
| collideWithBall() | BasicPlayer | [protected] |
| communicate(char *str) | BasicPlayer | [protected] |
| dashToPoint(VecPosition pos, int iCycles=1) | BasicPlayer | [protected] |
| defendGoalLine(double dDist) | BasicPlayer | [protected] |
| directPass(VecPosition pos, PassT passType) | BasicPlayer | [protected] |
| directTowards(VecPosition posTo, AngDeg angWhenToTurn, VecPosition *pos=NULL, VecPosition *vel=NULL, AngDeg *angBody=NULL) | BasicPlayer | [protected] |
| dribble(AngDeg ang, DribbleT d) | BasicPlayer | [protected] |
| freezeBall() | BasicPlayer | [protected] |
| getActiveInterceptionPointBall(int *iCyclesBall, bool isGoalie) | BasicPlayer | [protected] |
| getDribblePoint(DribbleT dribble, double *dDist) | BasicPlayer | [protected] |
| getEndSpeedForPass(ObjectT o, VecPosition posPass) | BasicPlayer | [protected] |
| getInterceptionPointBall(int *iCyclesBall, bool isGoalie) | BasicPlayer | [protected] |
| getMarkingPosition(ObjectT o, double dDist, MarkT mark) | BasicPlayer | [protected] |
| getShootPositionOnLine(VecPosition p1, VecPosition p2, AngDeg *angLargest=NULL) | BasicPlayer | [protected] |
| getThroughPassShootingPoint(ObjectT objTeam, VecPosition posEnd, AngDeg *angMax) | BasicPlayer | [protected] |
| holdBall() | BasicPlayer | [protected] |
| intercept(bool isGoalie) | BasicPlayer | [protected] |
| interceptClose() | BasicPlayer | [protected] |
| interceptCloseGoalie() | BasicPlayer | [protected] |
| interceptScoringAttempt() | BasicPlayer | [protected] |
| kickBallCloseToBody(AngDeg ang, double dKickRatio=0.16) | BasicPlayer | [protected] |
| kickTo(VecPosition posTarget, double dEndSpeed) | BasicPlayer | [protected] |
| leadingPass(ObjectT o, double dDist, DirectionT dir=DIR_NORTH) | BasicPlayer | [protected] |
| listenTo(ObjectT obj) | BasicPlayer | [protected] |
| mark(ObjectT o, double dDist, MarkT mark) | BasicPlayer | [protected] |
| moveToPos(VecPosition posTo, AngDeg angWhenToTurn, double dDistDashBack=0.0, bool bMoveBack=false, int iCycles=1) | BasicPlayer | [protected] |
| moveToPosAlongLine(VecPosition pos, AngDeg ang, double dDistThr, int iSign, AngDeg angThr, AngDeg angCorr) | BasicPlayer | [protected] |
| outplayOpponent(ObjectT o, VecPosition pos, VecPosition *posTo=NULL) | BasicPlayer | [protected] |
| PS | BasicPlayer | [protected] |
| searchBall() | BasicPlayer | [protected] |
| SS | BasicPlayer | [protected] |
| tackle() | BasicPlayer | [protected] |
| teleportToPos(VecPosition pos) | BasicPlayer | [protected] |
| throughPass(ObjectT o, VecPosition posEnd, AngDeg *angMax=NULL) | BasicPlayer | [protected] |
| turnBackToPoint(VecPosition pos, int iPos=1) | BasicPlayer | [protected] |
| turnBodyToObject(ObjectT o) | BasicPlayer | [protected] |
| turnBodyToPoint(VecPosition pos, int iPos=1) | BasicPlayer | [protected] |
| turnNeckToObject(ObjectT o, SoccerCommand com) | BasicPlayer | [protected] |
| turnNeckToPoint(VecPosition pos, SoccerCommand com) | BasicPlayer | [protected] |
| turnWithBallTo(AngDeg ang, AngDeg angKickThr, double dFreezeThr) | BasicPlayer | [protected] |
| WM | BasicPlayer | [protected] |