accelerateBallToVelocity(VecPosition vel) | BasicPlayer | [protected] |
ACT | BasicPlayer | [protected] |
alignNeckWithBody() | BasicPlayer | [protected] |
catchBall() | BasicPlayer | [protected] |
clearBall(ClearBallT type, SideT s=SIDE_ILLEGAL, AngDeg *angMax=NULL) | BasicPlayer | [protected] |
collideWithBall() | BasicPlayer | [protected] |
communicate(char *str) | BasicPlayer | [protected] |
dashToPoint(VecPosition pos, int iCycles=1) | BasicPlayer | [protected] |
defendGoalLine(double dDist) | BasicPlayer | [protected] |
directPass(VecPosition pos, PassT passType) | BasicPlayer | [protected] |
directTowards(VecPosition posTo, AngDeg angWhenToTurn, VecPosition *pos=NULL, VecPosition *vel=NULL, AngDeg *angBody=NULL) | BasicPlayer | [protected] |
dribble(AngDeg ang, DribbleT d) | BasicPlayer | [protected] |
freezeBall() | BasicPlayer | [protected] |
getActiveInterceptionPointBall(int *iCyclesBall, bool isGoalie) | BasicPlayer | [protected] |
getDribblePoint(DribbleT dribble, double *dDist) | BasicPlayer | [protected] |
getEndSpeedForPass(ObjectT o, VecPosition posPass) | BasicPlayer | [protected] |
getInterceptionPointBall(int *iCyclesBall, bool isGoalie) | BasicPlayer | [protected] |
getMarkingPosition(ObjectT o, double dDist, MarkT mark) | BasicPlayer | [protected] |
getShootPositionOnLine(VecPosition p1, VecPosition p2, AngDeg *angLargest=NULL) | BasicPlayer | [protected] |
getThroughPassShootingPoint(ObjectT objTeam, VecPosition posEnd, AngDeg *angMax) | BasicPlayer | [protected] |
holdBall() | BasicPlayer | [protected] |
intercept(bool isGoalie) | BasicPlayer | [protected] |
interceptClose() | BasicPlayer | [protected] |
interceptCloseGoalie() | BasicPlayer | [protected] |
interceptScoringAttempt() | BasicPlayer | [protected] |
kickBallCloseToBody(AngDeg ang, double dKickRatio=0.16) | BasicPlayer | [protected] |
kickTo(VecPosition posTarget, double dEndSpeed) | BasicPlayer | [protected] |
leadingPass(ObjectT o, double dDist, DirectionT dir=DIR_NORTH) | BasicPlayer | [protected] |
listenTo(ObjectT obj) | BasicPlayer | [protected] |
mark(ObjectT o, double dDist, MarkT mark) | BasicPlayer | [protected] |
moveToPos(VecPosition posTo, AngDeg angWhenToTurn, double dDistDashBack=0.0, bool bMoveBack=false, int iCycles=1) | BasicPlayer | [protected] |
moveToPosAlongLine(VecPosition pos, AngDeg ang, double dDistThr, int iSign, AngDeg angThr, AngDeg angCorr) | BasicPlayer | [protected] |
outplayOpponent(ObjectT o, VecPosition pos, VecPosition *posTo=NULL) | BasicPlayer | [protected] |
PS | BasicPlayer | [protected] |
searchBall() | BasicPlayer | [protected] |
SS | BasicPlayer | [protected] |
tackle() | BasicPlayer | [protected] |
teleportToPos(VecPosition pos) | BasicPlayer | [protected] |
throughPass(ObjectT o, VecPosition posEnd, AngDeg *angMax=NULL) | BasicPlayer | [protected] |
turnBackToPoint(VecPosition pos, int iPos=1) | BasicPlayer | [protected] |
turnBodyToObject(ObjectT o) | BasicPlayer | [protected] |
turnBodyToPoint(VecPosition pos, int iPos=1) | BasicPlayer | [protected] |
turnNeckToObject(ObjectT o, SoccerCommand com) | BasicPlayer | [protected] |
turnNeckToPoint(VecPosition pos, SoccerCommand com) | BasicPlayer | [protected] |
turnWithBallTo(AngDeg ang, AngDeg angKickThr, double dFreezeThr) | BasicPlayer | [protected] |
WM | BasicPlayer | [protected] |