accelerateBallToVelocity(VecPosition vel) | BasicPlayer | [protected] |
ACT | BasicPlayer | [protected] |
alignNeckWithBody() | BasicPlayer | [protected] |
amIAgentToSaySomething(SoccerCommand soc) | Player | [private] |
attackerMainLoop() | Player | [private] |
bContLoop | Player | [private] |
catchBall() | BasicPlayer | [protected] |
clearBall(ClearBallT type, SideT s=SIDE_ILLEGAL, AngDeg *angMax=NULL) | BasicPlayer | [protected] |
collideWithBall() | BasicPlayer | [protected] |
communicate(char *str) | BasicPlayer | [protected] |
dashToPoint(VecPosition pos, int iCycles=1) | BasicPlayer | [protected] |
defenderMainLoop() | Player | [private] |
defendGoalLine(double dDist) | BasicPlayer | [protected] |
deMeer5() | Player | |
deMeer5_goalie() | Player | |
directPass(VecPosition pos, PassT passType) | BasicPlayer | [protected] |
directTowards(VecPosition posTo, AngDeg angWhenToTurn, VecPosition *pos=NULL, VecPosition *vel=NULL, AngDeg *angBody=NULL) | BasicPlayer | [protected] |
dribble(AngDeg ang, DribbleT d) | BasicPlayer | [protected] |
executeStringCommand(char *str) | Player | |
formations | Player | [private] |
freezeBall() | BasicPlayer | [protected] |
getActiveInterceptionPointBall(int *iCyclesBall, bool isGoalie) | BasicPlayer | [protected] |
getDeadBallPosition() | Player | [private] |
getDribblePoint(DribbleT dribble, double *dDist) | BasicPlayer | [protected] |
getEndSpeedForPass(ObjectT o, VecPosition posPass) | BasicPlayer | [protected] |
getInterceptionPointBall(int *iCyclesBall, bool isGoalie) | BasicPlayer | [protected] |
getMarkingPosition(ObjectT o, double dDist, MarkT mark) | BasicPlayer | [protected] |
getShootPositionOnLine(VecPosition p1, VecPosition p2, AngDeg *angLargest=NULL) | BasicPlayer | [protected] |
getThroughPassShootingPoint(ObjectT objTeam, VecPosition posEnd, AngDeg *angMax) | BasicPlayer | [protected] |
goalieMainLoop() | Player | [private] |
handleStdin() | Player | |
holdBall() | BasicPlayer | [protected] |
intercept(bool isGoalie) | BasicPlayer | [protected] |
interceptClose() | BasicPlayer | [protected] |
interceptCloseGoalie() | BasicPlayer | [protected] |
interceptScoringAttempt() | BasicPlayer | [protected] |
kickBallCloseToBody(AngDeg ang, double dKickRatio=0.16) | BasicPlayer | [protected] |
kickTo(VecPosition posTarget, double dEndSpeed) | BasicPlayer | [protected] |
leadingPass(ObjectT o, double dDist, DirectionT dir=DIR_NORTH) | BasicPlayer | [protected] |
listenTo(ObjectT obj) | BasicPlayer | [protected] |
m_actionPrev | Player | [private] |
m_iPenaltyNr | Player | [private] |
m_objMarkOpp | Player | [private] |
m_objPassOption | Player | [private] |
m_timeLastSay | Player | [private] |
mainLoop() | Player | |
makeBallInfo(VecPosition posBall, VecPosition velBall, int iDiff, char *str) | Player | [private] |
mark(ObjectT o, double dDist, MarkT mark) | BasicPlayer | [protected] |
midfielderMainLoop() | Player | [private] |
moveToPos(VecPosition posTo, AngDeg angWhenToTurn, double dDistDashBack=0.0, bool bMoveBack=false, int iCycles=1) | BasicPlayer | [protected] |
moveToPosAlongLine(VecPosition pos, AngDeg ang, double dDistThr, int iSign, AngDeg angThr, AngDeg angCorr) | BasicPlayer | [protected] |
outplayOpponent(ObjectT o, VecPosition pos, VecPosition *posTo=NULL) | BasicPlayer | [protected] |
performPenalty() | Player | [private] |
Player(ActHandler *a, WorldModel *wm, ServerSettings *ss, PlayerSettings *cs, Formations *fs, char *strTeamName, double dVersion, int iReconnect=-1) | Player | |
PS | BasicPlayer | [protected] |
sayBallStatus(char *str) | Player | [private] |
sayOppAttackerStatus(char *str) | Player | [private] |
searchBall() | BasicPlayer | [protected] |
shallISaySomething(SoccerCommand soc) | Player | [private] |
showStringCommands(ostream &out) | Player | |
SS | BasicPlayer | [protected] |
tackle() | BasicPlayer | [protected] |
teleportToPos(VecPosition pos) | BasicPlayer | [protected] |
throughPass(ObjectT o, VecPosition posEnd, AngDeg *angMax=NULL) | BasicPlayer | [protected] |
turnBackToPoint(VecPosition pos, int iPos=1) | BasicPlayer | [protected] |
turnBodyToObject(ObjectT o) | BasicPlayer | [protected] |
turnBodyToPoint(VecPosition pos, int iPos=1) | BasicPlayer | [protected] |
turnNeckToObject(ObjectT o, SoccerCommand com) | BasicPlayer | [protected] |
turnNeckToPoint(VecPosition pos, SoccerCommand com) | BasicPlayer | [protected] |
turnWithBallTo(AngDeg ang, AngDeg angKickThr, double dFreezeThr) | BasicPlayer | [protected] |
WM | BasicPlayer | [protected] |