getDirection() const | VecPosition | |
getDistanceTo(const VecPosition p) | VecPosition | |
getMagnitude() const | VecPosition | |
getVecPositionFromPolar(double dMag, AngDeg ang) | VecPosition | [static] |
getVecPositionOnLineFraction(VecPosition &p, double dFrac) | VecPosition | |
getX() const | VecPosition | |
getY() const | VecPosition | |
globalToRelative(VecPosition orig, AngDeg ang) | VecPosition | |
isBehindOf(const VecPosition &p) | VecPosition | |
isBehindOf(const double &d) | VecPosition | |
isBetweenX(const VecPosition &p1, const VecPosition &p2) | VecPosition | |
isBetweenX(const double &d1, const double &d2) | VecPosition | |
isBetweenY(const VecPosition &p1, const VecPosition &p2) | VecPosition | |
isBetweenY(const double &d1, const double &d2) | VecPosition | |
isInFrontOf(const VecPosition &p) | VecPosition | |
isInFrontOf(const double &d) | VecPosition | |
isLeftOf(const VecPosition &p) | VecPosition | |
isLeftOf(const double &d) | VecPosition | |
isRightOf(const VecPosition &p) | VecPosition | |
isRightOf(const double &d) | VecPosition | |
m_x | VecPosition | [private] |
m_y | VecPosition | [private] |
normalize() | VecPosition | |
normalizeAngle(AngDeg angle) | VecPosition | [static] |
operator *(const double &d) | VecPosition | |
operator *(const VecPosition &p) | VecPosition | |
operator *=(const VecPosition &p) | VecPosition | |
operator *=(const double &d) | VecPosition | |
operator!=(const VecPosition &p) | VecPosition | |
operator!=(const double &d) | VecPosition | |
operator+(const double &d) | VecPosition | |
operator+(const VecPosition &p) | VecPosition | |
operator+=(const VecPosition &p) | VecPosition | |
operator+=(const double &d) | VecPosition | |
operator-() | VecPosition | |
operator-(const double &d) | VecPosition | |
operator-(const VecPosition &p) | VecPosition | |
operator-=(const VecPosition &p) | VecPosition | |
operator-=(const double &d) | VecPosition | |
operator/(const double &d) | VecPosition | |
operator/(const VecPosition &p) | VecPosition | |
operator/=(const VecPosition &p) | VecPosition | |
operator/=(const double &d) | VecPosition | |
operator<<(ostream &os, VecPosition p) | VecPosition | [friend] |
operator=(const double &d) | VecPosition | |
operator==(const VecPosition &p) | VecPosition | |
operator==(const double &d) | VecPosition | |
relativeToGlobal(VecPosition orig, AngDeg ang) | VecPosition | |
rotate(AngDeg angle) | VecPosition | |
setMagnitude(double d) | VecPosition | |
setVecPosition(double dX=0, double dY=0, CoordSystemT cs=CARTESIAN) | VecPosition | |
setX(double dX) | VecPosition | |
setY(double dY) | VecPosition | |
show(CoordSystemT cs=CARTESIAN) | VecPosition | |
str(CoordSystemT cs=CARTESIAN) | VecPosition | |
VecPosition(double vx=0, double vy=0, CoordSystemT cs=CARTESIAN) | VecPosition | |