| getDirection() const | VecPosition | |
| getDistanceTo(const VecPosition p) | VecPosition | |
| getMagnitude() const | VecPosition | |
| getVecPositionFromPolar(double dMag, AngDeg ang) | VecPosition | [static] |
| getVecPositionOnLineFraction(VecPosition &p, double dFrac) | VecPosition | |
| getX() const | VecPosition | |
| getY() const | VecPosition | |
| globalToRelative(VecPosition orig, AngDeg ang) | VecPosition | |
| isBehindOf(const VecPosition &p) | VecPosition | |
| isBehindOf(const double &d) | VecPosition | |
| isBetweenX(const VecPosition &p1, const VecPosition &p2) | VecPosition | |
| isBetweenX(const double &d1, const double &d2) | VecPosition | |
| isBetweenY(const VecPosition &p1, const VecPosition &p2) | VecPosition | |
| isBetweenY(const double &d1, const double &d2) | VecPosition | |
| isInFrontOf(const VecPosition &p) | VecPosition | |
| isInFrontOf(const double &d) | VecPosition | |
| isLeftOf(const VecPosition &p) | VecPosition | |
| isLeftOf(const double &d) | VecPosition | |
| isRightOf(const VecPosition &p) | VecPosition | |
| isRightOf(const double &d) | VecPosition | |
| m_x | VecPosition | [private] |
| m_y | VecPosition | [private] |
| normalize() | VecPosition | |
| normalizeAngle(AngDeg angle) | VecPosition | [static] |
| operator *(const double &d) | VecPosition | |
| operator *(const VecPosition &p) | VecPosition | |
| operator *=(const VecPosition &p) | VecPosition | |
| operator *=(const double &d) | VecPosition | |
| operator!=(const VecPosition &p) | VecPosition | |
| operator!=(const double &d) | VecPosition | |
| operator+(const double &d) | VecPosition | |
| operator+(const VecPosition &p) | VecPosition | |
| operator+=(const VecPosition &p) | VecPosition | |
| operator+=(const double &d) | VecPosition | |
| operator-() | VecPosition | |
| operator-(const double &d) | VecPosition | |
| operator-(const VecPosition &p) | VecPosition | |
| operator-=(const VecPosition &p) | VecPosition | |
| operator-=(const double &d) | VecPosition | |
| operator/(const double &d) | VecPosition | |
| operator/(const VecPosition &p) | VecPosition | |
| operator/=(const VecPosition &p) | VecPosition | |
| operator/=(const double &d) | VecPosition | |
| operator<<(ostream &os, VecPosition p) | VecPosition | [friend] |
| operator=(const double &d) | VecPosition | |
| operator==(const VecPosition &p) | VecPosition | |
| operator==(const double &d) | VecPosition | |
| relativeToGlobal(VecPosition orig, AngDeg ang) | VecPosition | |
| rotate(AngDeg angle) | VecPosition | |
| setMagnitude(double d) | VecPosition | |
| setVecPosition(double dX=0, double dY=0, CoordSystemT cs=CARTESIAN) | VecPosition | |
| setX(double dX) | VecPosition | |
| setY(double dY) | VecPosition | |
| show(CoordSystemT cs=CARTESIAN) | VecPosition | |
| str(CoordSystemT cs=CARTESIAN) | VecPosition | |
| VecPosition(double vx=0, double vy=0, CoordSystemT cs=CARTESIAN) | VecPosition | |