The assignment for the RoboCup Rescue Simulation League
is to build an Multi-Agent Community for Rescue Operations
in Simulated Systems. The University of Amsterdam has
participated in the 2003 competition, both in Germany and Italy, and participate remotely in the
Rescue Middle Earth competition 2004.
Specific for our approach is
all agents have a nearly equivalent WorldModel.
A communication protocol is designed that allows
to synchronised the WorldModel between all agents via the centers
on a regular basis (every 4 cycles).
The agents do not have to base their decisions on their own possible actions,
but can also take into account the possible actions of their teammates.
This makes it possible to adapt a GameTree approach.
This research leaded to the following publications:
S.B.M. Post, M.L. Fassaert, A. Visser
"The high-level communication model for multiagent coordination in the RoboCupRescue Simulator", in D. Polani, B. Browning, A. Bonarini, K. Yoshida (Eds.), RoboCup 2003, Lecture Notes on Artificial Intelligence, Springer Verlag, Berlin. (Portable Document Format 143 Kb)
M.L. Fassaert, S.B.M. Post, A. Visser "The common knowledge model of a team of rescue agents", 1th International Workshop on Synthetic Simulation and Robotics to Mitigate Earthquake Disaster, Padova, Italy, 6 July 2003. (Portable Document Format
And the following thesis:
A. Abbo, S. Peelen, 'Progressive Deepening for GameTrees: An application for RoboRescue', June 2004, Bsc-thesis University of Amsterdam (255 Kb)
S.B.M. Post, M.L. Fassaert, 'A communication and coordination model for `RoboCupRescue' agents', June 2004, Msc-thesis University of Amsterdam
Documents for the
- @ Most recent Team Description (8 pages version, Springer LNAI format)
- @ Our Logfile for the classification for Rescue Middle Earth.
- @ Our Logfile for the classification.
- @ Our original Logfile for that game.