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00049 #include "PlayerSettings.h"
00050 
00051 
00052 
00053 
00054 
00058 PlayerSettings::PlayerSettings( ) : GenericValues("PlayerSettings", 27)
00059 {
00060   dPlayerConfThr         = 0.88; 
00061   dPlayerHighConfThr     = 0.92; 
00062   dBallConfThr           = 0.90; 
00063   dPlayerDistTolerance   = 7.5;  
00064   dPlayerWhenToTurnAngle = 7.0;  
00065   dPlayerWhenToKick      = 0.85; 
00066   iPlayerWhenToIntercept = 30;   
00067   dClearBallDist         = 5.0;  
00068   dClearBallOppMaxDist   = 30.0; 
00069   dClearBallToSideAngle  = 17.0; 
00070   dConeWidth             = 0.5;  
00071   dPassEndSpeed          = 1.2;  
00072   dFastPassEndSpeed      = 1.8;  
00073   dPassExtraX            = 0.0;  
00074   dFractionWaitNoSee     = 0.61;  
00075   dFractionWaitSeeBegin  = 0.70; 
00076   dFractionWaitSeeEnd    = 0.85; 
00077   dMarkDistance          = 5.0;  
00078   dStratAreaRadius       = 5.0;  
00079   dShootRiskProbability  = 0.88; 
00080   iCyclesCatchWait       = 20;   
00081   iServerTimeOut         = 9;    
00082   dDribbleAngThr         = 20.0; 
00083   dTurnWithBallAngThr    = 45.0; 
00084   dTurnWithBallFreezeThr = 0.2;  
00085   iInitialFormation      = 2;    
00086   dMaxYPercentage        = 0.8;  
00087 
00088   
00089   addSetting( "player_conf_thr"     , &dPlayerConfThr,  GENERIC_VALUE_DOUBLE );
00090   addSetting( "player_high_conf_thr", &dPlayerHighConfThr,
00091                                                         GENERIC_VALUE_DOUBLE );
00092   addSetting( "ball_conf_thr"      ,  &dBallConfThr,    GENERIC_VALUE_DOUBLE );
00093   addSetting( "player_dist_tolerance",&dPlayerDistTolerance,
00094                                                         GENERIC_VALUE_DOUBLE );
00095   addSetting( "player_when_to_turn",  &dPlayerWhenToTurnAngle,
00096                                                         GENERIC_VALUE_DOUBLE );
00097   addSetting( "player_when_to_kick", &dPlayerWhenToKick,GENERIC_VALUE_DOUBLE );
00098   addSetting( "player_when_to_intercept",&iPlayerWhenToIntercept,
00099                                                         GENERIC_VALUE_INTEGER);
00100   addSetting( "clear_ball_dist"    ,  &dClearBallDist,  GENERIC_VALUE_DOUBLE );
00101   addSetting( "clear_ball_opp_max_dist", &dClearBallOppMaxDist,
00102                                                         GENERIC_VALUE_DOUBLE );
00103   addSetting( "clear_ball_side_angle", &dClearBallToSideAngle,
00104                                                         GENERIC_VALUE_DOUBLE );
00105   addSetting( "cone_width"         ,  &dConeWidth,      GENERIC_VALUE_DOUBLE );
00106   addSetting( "pass_end_speed"     ,  &dPassEndSpeed,   GENERIC_VALUE_DOUBLE );
00107   addSetting( "fast_pass_end_speed", &dFastPassEndSpeed,GENERIC_VALUE_DOUBLE );
00108   addSetting( "pass_extra_x"       ,  &dPassExtraX,     GENERIC_VALUE_DOUBLE );
00109   addSetting( "wait_no_see"        ,&dFractionWaitNoSee,GENERIC_VALUE_DOUBLE );
00110   addSetting( "wait_see_begin" , &dFractionWaitSeeBegin,GENERIC_VALUE_DOUBLE );
00111   addSetting( "wait_see_end"    , &dFractionWaitSeeEnd, GENERIC_VALUE_DOUBLE );
00112   addSetting( "mark_distance"      ,  &dMarkDistance,   GENERIC_VALUE_DOUBLE );
00113   addSetting( "strat_area_radius"  ,  &dStratAreaRadius,GENERIC_VALUE_DOUBLE );
00114   addSetting( "shoot_risk_prob", &dShootRiskProbability,GENERIC_VALUE_DOUBLE );
00115   addSetting( "cycles_catch_wait"  ,  &iCyclesCatchWait,GENERIC_VALUE_INTEGER);
00116   addSetting( "server_time_out"    ,  &iServerTimeOut,  GENERIC_VALUE_INTEGER);
00117   addSetting( "dribble_ang_thr"    ,  &dDribbleAngThr,  GENERIC_VALUE_DOUBLE );
00118   addSetting( "turn_with_ball_ang_thr" , &dTurnWithBallAngThr,
00119                                                         GENERIC_VALUE_DOUBLE );
00120   addSetting( "turn_with_ball_freeze_thr" , &dTurnWithBallFreezeThr,
00121                                                         GENERIC_VALUE_DOUBLE );
00122   addSetting( "initial_formation"  , &iInitialFormation,GENERIC_VALUE_INTEGER);
00123   addSetting( "max_y_percentage"   , &dMaxYPercentage,  GENERIC_VALUE_DOUBLE );
00124 
00125 }
00126 
00130 double PlayerSettings::getPlayerConfThr( ) const
00131 {
00132   return dPlayerConfThr;
00133 }
00134 
00139 bool PlayerSettings::setPlayerConfThr( double d )
00140 {
00141   dPlayerConfThr = d;
00142   return true;
00143 }
00144 
00148 double PlayerSettings::getPlayerHighConfThr( ) const
00149 {
00150   return dPlayerHighConfThr;
00151 }
00152 
00157 bool PlayerSettings::setPlayerHighConfThr( double d )
00158 {
00159   dPlayerHighConfThr = d;
00160   return true;
00161 }
00162 
00166 double PlayerSettings::getBallConfThr( ) const
00167 {
00168   return dBallConfThr;
00169 }
00170 
00175 bool PlayerSettings::setBallConfThr( double d )
00176 {
00177   dBallConfThr = d;
00178   return true;
00179 }
00180 
00184 double PlayerSettings::getPlayerDistTolerance( ) const
00185 {
00186   return dPlayerDistTolerance;
00187 }
00188 
00193 bool PlayerSettings::setPlayerDistTolerance( double d )
00194 {
00195   dPlayerDistTolerance = d;
00196   return true;
00197 }
00198 
00202 double PlayerSettings::getPlayerWhenToTurnAngle( ) const
00203 {
00204   return dPlayerWhenToTurnAngle;
00205 }
00206 
00211 bool PlayerSettings::setPlayerWhenToTurnAngle( double d )
00212 {
00213   dPlayerWhenToTurnAngle = d;
00214   return true;
00215 }
00216 
00225 double PlayerSettings::getPlayerWhenToKick( ) const
00226 {
00227   return dPlayerWhenToKick;
00228 }
00229 
00235 bool PlayerSettings::setPlayerWhenToKick( double d )
00236 {
00237   dPlayerWhenToKick = d;
00238   return true;
00239 }
00240 
00245 int PlayerSettings::getPlayerWhenToIntercept( ) const
00246 {
00247   return iPlayerWhenToIntercept;
00248 }
00249 
00254 bool PlayerSettings::setPlayerWhenToIntercept( int i )
00255 {
00256   iPlayerWhenToIntercept = i;
00257   return true;
00258 }
00259 
00265 double PlayerSettings::getClearBallDist( ) const
00266 {
00267   return dClearBallDist;
00268 }
00269 
00270 
00274 bool PlayerSettings::setClearBallDist( double d )
00275 {
00276   dClearBallDist = d;
00277   return true;
00278 }
00279 
00283 double PlayerSettings::getClearBallOppMaxDist( ) const
00284 {
00285   return dClearBallOppMaxDist;
00286 }
00287 
00292 bool PlayerSettings::setClearBallOppMaxDist( double d )
00293 {
00294   dClearBallOppMaxDist = d;
00295   return true;
00296 }
00297 
00300 double PlayerSettings::getClearBallToSideAngle( ) const
00301 {
00302   return dClearBallToSideAngle;
00303 }
00304 
00308 bool PlayerSettings::setClearBallToSideAngle( double d )
00309 {
00310   dClearBallToSideAngle = d;
00311   return true;
00312 }
00313 
00320 double PlayerSettings::getConeWidth( ) const
00321 {
00322   return dConeWidth;
00323 }
00324 
00331 bool PlayerSettings::setConeWidth( double d )
00332 {
00333   dConeWidth = d;
00334   return true;
00335 }
00336 
00340 double PlayerSettings::getPassEndSpeed( ) const
00341 {
00342   return dPassEndSpeed;
00343 }
00344 
00349 bool PlayerSettings::setPassEndSpeed( double d )
00350 {
00351   dPassEndSpeed = d;
00352   return true;
00353 }
00354 
00358 double PlayerSettings::getFastPassEndSpeed( ) const
00359 {
00360   return dFastPassEndSpeed;
00361 }
00362 
00363 
00368 bool PlayerSettings::setFastPassEndSpeed( double d )
00369 {
00370   dFastPassEndSpeed = d;
00371   return true;
00372 }
00373 
00377 double PlayerSettings::getPassExtraX( ) const
00378 {
00379   return dPassExtraX;
00380 }
00381 
00386 bool PlayerSettings::setPassExtraX( double d )
00387 {
00388   dPassExtraX = d;
00389   return true;
00390 }
00391 
00396 double PlayerSettings::getFractionWaitNoSee( ) const
00397 {
00398   return dFractionWaitNoSee;
00399 }
00400 
00407 bool PlayerSettings::setFractionWaitNoSee( double d )
00408 {
00409   dFractionWaitNoSee = d;
00410   return true;
00411 }
00412 
00418 double PlayerSettings::getFractionWaitSeeBegin( ) const
00419 {
00420   return dFractionWaitSeeBegin;
00421 }
00422 
00429 bool PlayerSettings::setFractionWaitSeeBegin( double d )
00430 {
00431   dFractionWaitSeeBegin = d;
00432   return true;
00433 }
00434 
00440 double PlayerSettings::getFractionWaitSeeEnd( ) const
00441 {
00442   return dFractionWaitSeeEnd;
00443 }
00444 
00451 bool PlayerSettings::setFractionWaitSeeEnd( double d )
00452 {
00453   dFractionWaitSeeEnd = d;
00454   return true;
00455 }
00456 
00460 double PlayerSettings::getMarkDistance( ) const
00461 {
00462   return dMarkDistance;
00463 }
00464 
00469 bool PlayerSettings::setMarkDistance( double d )
00470 {
00471   dMarkDistance = d;
00472   return true;
00473 }
00474 
00479 double PlayerSettings::getStratAreaRadius( ) const
00480 {
00481   return dStratAreaRadius;
00482 }
00483 
00489 bool PlayerSettings::setStratAreaRadius( double d )
00490 {
00491   dStratAreaRadius = d;
00492   return true;
00493 }
00494 
00501 double PlayerSettings::getShootRiskProbability( ) const
00502 {
00503   return dShootRiskProbability;
00504 }
00505 
00506 
00514 bool PlayerSettings::setShootRiskProbability( double d )
00515 {
00516   dShootRiskProbability = d;
00517   return true;
00518 }
00519 
00523 int PlayerSettings::getCyclesCatchWait( ) const
00524 {
00525   return iCyclesCatchWait;
00526 }
00527 
00532 bool PlayerSettings::setCyclesCatchWait( int i )
00533 {
00534   iCyclesCatchWait = i;
00535   return true;
00536 }
00537 
00543 int PlayerSettings::getServerTimeOut( ) const
00544 {
00545   return iServerTimeOut;
00546 }
00547 
00553 bool PlayerSettings::setServerTimeOut( int i )
00554 {
00555   iServerTimeOut = i;
00556   return true;
00557 }
00558 
00563 double PlayerSettings::getDribbleAngThr( ) const
00564 {
00565   return dDribbleAngThr;
00566 }
00567 
00573 bool PlayerSettings::setDribbleAngThr( double d )
00574 {
00575   dDribbleAngThr = d;
00576   return true;
00577 }
00578 
00579 
00585 double PlayerSettings::getTurnWithBallAngThr( ) const
00586 {
00587   return dTurnWithBallAngThr;
00588 }
00589 
00596 bool PlayerSettings::setTurnWithBallAngThr( double d )
00597 {
00598   dTurnWithBallAngThr = d;
00599   return true;
00600 }
00601 
00606 double PlayerSettings::getTurnWithBallFreezeThr( ) const
00607 {
00608   return dTurnWithBallFreezeThr;
00609 }
00610 
00616 bool PlayerSettings::setTurnWithBallFreezeThr( double d )
00617 {
00618   dTurnWithBallFreezeThr = d;
00619   return true;
00620 }
00621 
00624 int PlayerSettings::getInitialFormation( ) const
00625 {
00626   return iInitialFormation;
00627 }
00628 
00632 bool PlayerSettings::setInitialFormation( int i )
00633 {
00634   iInitialFormation = i;
00635   return true;
00636 }
00637 
00642 double PlayerSettings::getMaxYPercentage( ) const
00643 {
00644   return dMaxYPercentage;
00645 }
00646 
00652 bool PlayerSettings::setMaxYPercentage( double d )
00653 {
00654   dMaxYPercentage = d;
00655   return true;
00656 }