addOneToGoalDiff() | WorldModel | |
agentObject | WorldModel | [private] |
averageParticles(VecPosition posArray[], int iLength) | WorldModel | [private] |
Ball | WorldModel | [private] |
bNewInfo | WorldModel | [private] |
bsCheckBall | WorldModel | [private] |
calculateAngleAgentWithPos(VecPosition pos) | WorldModel | [private] |
calculatePosAgentWith2Flags(ObjectT objFlag1, ObjectT objFlag2) | WorldModel | [private] |
calculateStateAgent(VecPosition *posGlobal, VecPosition *velGlobal, AngDeg *angGlobal) | WorldModel | [private] |
calculateStateAgent2(VecPosition *posGlobal, VecPosition *velGlobal, AngDeg *angGlobal) | WorldModel | [private] |
calculateStateAgent3(VecPosition *posGlobal, VecPosition *velGlobal, AngDeg *angGlobal) | WorldModel | [private] |
calculateStateBall(VecPosition *posGlobal, VecPosition *velGlobal) | WorldModel | [private] |
calculateStatePlayer(ObjectT o, VecPosition *posGlobal, VecPosition *velGlobal) | WorldModel | [private] |
calculateVelocityDynamicObject(ObjectT o) | WorldModel | [private] |
checkParticlesAgent(AngDeg angGlobalNeck) | WorldModel | [private] |
checkParticlesBall(VecPosition posArray[], VecPosition velArray[], int iLength, int *iNrLeft) | WorldModel | [private] |
cond_newInfo | WorldModel | [private] |
coordinateWith(ObjectT obj) | WorldModel | |
createInterceptFeatures() | WorldModel | |
drawCoordinationGraph() | WorldModel | |
dTotalVarPos | WorldModel | [private] |
dTotalVarVel | WorldModel | [private] |
Flags | WorldModel | [private] |
formations | WorldModel | [private] |
getActualKickPowerRate() | WorldModel | |
getActualTurnAngle(AngDeg angActualAngle, double dSpeed, ObjectT o=OBJECT_ILLEGAL) | WorldModel | |
getAgentArmExpires() | WorldModel | |
getAgentArmMovable() | WorldModel | |
getAgentArmPosition() | WorldModel | |
getAgentBodyAngleRelToNeck() const | WorldModel | |
getAgentEffort() const | WorldModel | |
getAgentGlobalBodyAngle() | WorldModel | |
getAgentGlobalNeckAngle() const | WorldModel | |
getAgentGlobalPosition() const | WorldModel | |
getAgentGlobalVelocity() const | WorldModel | |
getAgentIndex() const | WorldModel | |
getAgentObjectType() const | WorldModel | |
getAgentSpeed() const | WorldModel | |
getAgentStamina() const | WorldModel | |
getAgentTiredNess() const | WorldModel | |
getAgentViewAngle() const | WorldModel | |
getAgentViewFrequency(ViewAngleT va=VA_ILLEGAL, ViewQualityT vq=VQ_ILLEGAL) | WorldModel | |
getAgentViewQuality() const | WorldModel | |
getAngleForTurn(AngDeg angDesiredAngle, double dSpeed, ObjectT o=OBJECT_ILLEGAL) | WorldModel | |
getBallDirection() | WorldModel | |
getBallPos() | WorldModel | |
getBallSpeed() | WorldModel | |
getChangeViewCommand() | WorldModel | |
getCheckBallStatus() const | WorldModel | |
getClosestInSetTo(ObjectSetT objectSet, ObjectT o, double *dDist=NULL, double dConfThr=-1.0) | WorldModel | |
getClosestInSetTo(ObjectSetT objectSet, VecPosition pos, double *dDist=NULL, double dConfThr=-1.0) | WorldModel | |
getClosestInSetTo(ObjectSetT objectSet, Line l, VecPosition pos1, VecPosition pos2, double *dDistToLine=NULL, double *dDistPos1To=NULL) | WorldModel | |
getClosestPlayerInFormationTo(VecPosition pos, bool bWithGoalie=1, ObjectT obj=OBJECT_ILLEGAL, PlayerSetT ps=PS_ALL, FormationT ft=FT_ILLEGAL) | WorldModel | |
getClosestRelativeInSet(ObjectSetT set, double *dDist=NULL) | WorldModel | |
getCommunicationString() | WorldModel | |
getConfidence(ObjectT o) | WorldModel | |
getCurrentCycle() | WorldModel | |
getCurrentTime() | WorldModel | |
getDashPowerRate(ObjectT obj) | WorldModel | |
getDirectionOfWidestAngle(VecPosition posOrg, AngDeg angMin, AngDeg angMax, AngDeg *ang, double dDist) | WorldModel | |
getEffectiveMaxSpeed(ObjectT obj, bool bWithNoise=false) | WorldModel | |
getEffortMax(ObjectT obj) | WorldModel | |
getEndSpeedFromFirstSpeed(double dFirstSpeed, double dCycles) | WorldModel | |
getFastestInSetTo(ObjectSetT objectSet, ObjectT o, int *iCycles=NULL) | WorldModel | |
getFastestInSetTo(ObjectSetT objectSet, VecPosition pos, VecPosition vel, double dDecay, int *iCycles=NULL) | WorldModel | |
getFeature(FeatureT type) | WorldModel | |
getFirstEmptySpotInSet(ObjectSetT objectSet, int iUnknownPlayer=-1) | WorldModel | |
getFirstSpeedFromDist(double dDist, double dCycles, double dDecay=-1.0) | WorldModel | |
getFirstSpeedFromEndSpeed(double dEndSpeed, double dCycles, double dDecay=-1.0) | WorldModel | |
getFurthestInSetTo(ObjectSetT objectSet, ObjectT o, double *dDist=NULL, double dConfThr=-1.0) | WorldModel | |
getFurthestRelativeInSet(ObjectSetT set, double *dDist=NULL) | WorldModel | |
getGlobalAngle(ObjectT o) | WorldModel | |
getGlobalArmDirection(ObjectT o) | WorldModel | |
getGlobalBodyAngle(ObjectT o) | WorldModel | |
getGlobalBodyAngleLastSee(ObjectT o) | WorldModel | |
getGlobalNeckAngle(ObjectT o) | WorldModel | |
getGlobalPosition(ObjectT o) | WorldModel | |
getGlobalPositionLastSee(ObjectT o) | WorldModel | |
getGlobalVelocity(ObjectT o) | WorldModel | |
getGlobalVelocityLastSee(ObjectT o) | WorldModel | |
getGoalDiff() const | WorldModel | |
getHeteroInfoPlayer(ObjectT obj) | WorldModel | |
getHeteroPlayerType(ObjectT obj) | WorldModel | |
getInertiaMoment(ObjectT obj) | WorldModel | |
getInfoHeteroPlayer(int iIndex) | WorldModel | |
getKickPowerForSpeed(double dDesiredSpeed) | WorldModel | |
getKickSpeedToTravel(double dDistance, double dEndSpeed) | WorldModel | |
getLastOpponentDefender(double *dX=NULL) | WorldModel | |
getListCloseOpponents(VecPosition pos, double dDist=15) | WorldModel | |
getMarkingPosition(VecPosition pos, double dDist, MarkT mark) | WorldModel | |
getMaximalKickDist(ObjectT obj) | WorldModel | |
getMaxRangeUnknownPlayer(ObjectT obj, char *strMsg) | WorldModel | [private] |
getMaxTraveledDistance(ObjectT o) | WorldModel | |
getMinMaxDirChange(double dOutput, double *dMin, double *dMax, double x1) | WorldModel | [private] |
getMinMaxDistChange(double dOutput, double dDist, double *dMin, double *dMax, double x1, double xDist1, double xDist2) | WorldModel | [private] |
getMinMaxDistQuantizeValue(double dInput, double *dMin, double *dMax, double x1, double x2) | WorldModel | [private] |
getNrInSetInCircle(ObjectSetT objectSet, Circle c) | WorldModel | |
getNrInSetInCone(ObjectSetT objectSet, double dWidth, VecPosition start, VecPosition end) | WorldModel | |
getNrInSetInRectangle(ObjectSetT objectSet, Rect *rect=NULL) | WorldModel | |
getNrOfCommands(CommandT c) const | WorldModel | |
getObjectFocus() | WorldModel | |
getObjectPtrFromType(ObjectT o) | WorldModel | [private] |
getOffsideX(bool bIncludeComm=true) | WorldModel | |
getOppGoalieType() | WorldModel | |
getOuterPositionInField(VecPosition pos, AngDeg ang, double dDist=3.0, bool bWithPenalty=true) | WorldModel | |
getOwnGoalieType() | WorldModel | |
getPlayerDecay(ObjectT obj) | WorldModel | |
getPlayerNumber() const | WorldModel | |
getPlayerSize(ObjectT obj) | WorldModel | |
getPlayerSpeedMax(ObjectT obj) | WorldModel | |
getPlayerType(ObjectT o=OBJECT_ILLEGAL) | WorldModel | |
getPlayMode() const | WorldModel | |
getPosClosestOpponentTo(double *dDist=NULL, ObjectT o=OBJECT_ILLEGAL) | WorldModel | |
getPosOpponentGoal() | WorldModel | |
getPosOwnGoal() | WorldModel | |
getPowerForDash(VecPosition posRelTo, AngDeg angBody, VecPosition vel, double dEffort, int iCycles=1) | WorldModel | |
getProbTackleClosestOpp(int iExtraCycles=0) | WorldModel | |
getProbTackleSucceeds(ObjectT o=OBJECT_ILLEGAL, int iExtraCycles=0, VecPosition *pos=NULL) | WorldModel | |
getRecvThink() | WorldModel | |
getRelAngleOpponentGoal() | WorldModel | |
getRelativeAngle(ObjectT o, bool bWithBody=false) | WorldModel | |
getRelativeDistance(ObjectT o) | WorldModel | |
getRelativePosition(ObjectT o) | WorldModel | |
getRelDistanceOpponentGoal() | WorldModel | |
getSecondClosestInSetTo(ObjectSetT objectSet, ObjectT o, double *dDist=NULL, double dConfThr=-1.0) | WorldModel | |
getSecondClosestRelativeInSet(ObjectSetT set, double *dDist=NULL) | WorldModel | |
getSide() const | WorldModel | |
getSidePenalty() | WorldModel | |
getStaminaIncMax(ObjectT obj) | WorldModel | |
getStrategicPosition(ObjectT obj, FormationT ft=FT_ILLEGAL) | WorldModel | |
getStrategicPosition(int iPlayer=-1, FormationT ft=FT_ILLEGAL) | WorldModel | |
getSubstitutedOpp() | WorldModel | |
getTackleExpires(ObjectT o=OBJECT_ILLEGAL) | WorldModel | |
getTeamName() const | WorldModel | |
getTimeChangeInformation(ObjectT o) | WorldModel | |
getTimeCheckBall() const | WorldModel | |
getTimeFromConfidence(double dConf) | WorldModel | |
getTimeGlobalAngles(ObjectT o) | WorldModel | |
getTimeGlobalArmDirection(ObjectT o) | WorldModel | |
getTimeGlobalPosition(ObjectT o) | WorldModel | |
getTimeGlobalPositionLastSee(ObjectT o) | WorldModel | |
getTimeGlobalVelocity(ObjectT o) | WorldModel | |
getTimeLastHearMessage() const | WorldModel | |
getTimeLastRecvSeeMessage() const | WorldModel | |
getTimeLastRecvSenseMessage() const | WorldModel | |
getTimeLastRefereeMessage() | WorldModel | |
getTimeLastSeeGlobalMessage() const | WorldModel | |
getTimeLastSeeMessage() const | WorldModel | |
getTimeLastSeen(ObjectT o) | WorldModel | |
getTimeLastSenseMessage() const | WorldModel | |
getTimeSinceLastCatch() | WorldModel | |
iCommandCounters | WorldModel | [private] |
iGoalDiff | WorldModel | [private] |
initParticlesAgent(AngDeg angGlobal) | WorldModel | [private] |
initParticlesAgent(VecPosition posInitital) | WorldModel | [private] |
initParticlesBall(VecPosition posArray[], VecPosition velArray[], int iLength) | WorldModel | [private] |
iNrHoles | WorldModel | |
iNrOpponentsSeen | WorldModel | |
iNrParticlesAgent | WorldModel | [private, static] |
iNrParticlesBall | WorldModel | [private, static] |
iNrTeammatesSeen | WorldModel | |
iNrUnknownPlayers | WorldModel | [private] |
invQuantizeMax(double dOutput, double dQuantizeStep) | WorldModel | [private] |
invQuantizeMin(double dOutput, double dQuantizeStep) | WorldModel | [private] |
iPlayerNumber | WorldModel | [private] |
isBackPassThem(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isBackPassUs(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isBallCatchable() | WorldModel | |
isBallHeadingToGoal() | WorldModel | |
isBallInOurPossesion() | WorldModel | |
isBallInOwnPenaltyArea() | WorldModel | |
isBallKickable() | WorldModel | |
isBeforeGoal(VecPosition pos) | WorldModel | |
isBeforeKickOff(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isCollisionAfterCommand(SoccerCommand soc) | WorldModel | |
isConfidenceGood(ObjectT) | WorldModel | |
isConfidenceVeryGood(ObjectT) | WorldModel | |
isCornerKickThem(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isCornerKickUs(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isDeadBallThem(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isDeadBallUs(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isEmptySpace(ObjectT obj, AngDeg ang, double dDist=4.0) | WorldModel | |
isFeatureRelevant(FeatureT type) | WorldModel | |
isFreeKickFaultThem(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isFreeKickFaultUs(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isFreeKickThem(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isFreeKickUs(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isFullStateOn(SideT s=SIDE_ILLEGAL) | WorldModel | |
isGoalKickThem(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isGoalKickUs(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isInField(VecPosition pos, double dMargin=1) | WorldModel | |
isInOwnPenaltyArea(VecPosition pos) | WorldModel | |
isInPlayerSet(ObjectT o, PlayerSetT ps) | WorldModel | |
isInTheirPenaltyArea(VecPosition pos) | WorldModel | |
isKickInThem(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isKickInUs(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isKickOffThem(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isKickOffUs(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isKnownPlayer(ObjectT o) | WorldModel | |
isLastMessageSee() const | WorldModel | |
isOffsideThem(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isOffsideUs(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isOnside(ObjectT) | WorldModel | |
isOpponentAtAngle(AngDeg ang, double dDist) | WorldModel | |
isPenaltyThem(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isPenaltyUs(PlayModeT pm=PM_ILLEGAL) | WorldModel | |
isQueuedActionPerformed() | WorldModel | |
isTimeStopped() | WorldModel | |
isVisible(ObjectT o) | WorldModel | |
iterateObjectDone(int &iIndex) | WorldModel | |
iterateObjectNext(int &iIndex, ObjectSetT g, double dConf=-1.0, bool bForward=false) | WorldModel | |
iterateObjectStart(int &iIndex, ObjectSetT g, double dConf=-1.0, bool bForward=false) | WorldModel | |
Lines | WorldModel | [private] |
logCircle(int iLogLevel, VecPosition pos, double dRadius, bool bAll=false) | WorldModel | |
logCoordInfo(int iLogLevel) | WorldModel | |
logDrawBallInfo(int iLogLevel) | WorldModel | |
logDrawInfo(int iLogLevel) | WorldModel | |
logLine(int iLogLevel, VecPosition pos1, VecPosition pos2, bool bAll=false) | WorldModel | |
logObjectInformation(int iLogLevel, ObjectT o) | WorldModel | |
m_bPerformedKick | WorldModel | [private] |
m_bRecvThink | WorldModel | [private] |
m_bWasCollision | WorldModel | |
m_changeViewCommand | WorldModel | [private] |
m_colorPlayers | WorldModel | |
m_dCommOffsideX | WorldModel | [private] |
m_features | WorldModel | [private] |
m_iCycleInMsg | WorldModel | [private] |
m_iMessageSender | WorldModel | [private] |
m_iMultX | WorldModel | |
m_iMultY | WorldModel | |
m_objFocus | WorldModel | [private] |
m_setSubstitutedOpp | WorldModel | [private] |
m_sidePenalty | WorldModel | [private] |
m_strCommunicate | WorldModel | [private] |
m_strPlayerMsg | WorldModel | [private] |
m_timeCommOffsideX | WorldModel | [private] |
m_timeLastCollision | WorldModel | |
m_timePlayerMsg | WorldModel | [private] |
mapUnknownPlayers(Time time) | WorldModel | |
mutex_newInfo | WorldModel | [private] |
Opponents | WorldModel | [private] |
particlesPosAgent | WorldModel | [private] |
particlesPosBall | WorldModel | [private] |
particlesVelBall | WorldModel | [private] |
performedCommands | WorldModel | [private] |
playMode | WorldModel | [private] |
predictAgentPos(int iCycles, int iDashPower=0) | WorldModel | |
predictAgentPosAfterCommand(SoccerCommand com) | WorldModel | |
predictAgentStateAfterCommand(SoccerCommand com, VecPosition *pos, VecPosition *vel, AngDeg *angBody, AngDeg *angNeck, Stamina *sta) | WorldModel | |
predictBallInfoAfterCommand(SoccerCommand soc, VecPosition *pos=NULL, VecPosition *vel=NULL) | WorldModel | |
predictCommandToInterceptBall(ObjectT obj, SoccerCommand soc, int *iCycles=NULL, VecPosition *posIntercept=NULL, VecPosition *pos=NULL, VecPosition *vel=NULL, AngDeg *angBody=NULL) | WorldModel | |
predictCommandToMoveToPos(ObjectT obj, VecPosition posTo, int iCycles, double dDistBack=2.5, bool bMoveBack=false, VecPosition *pos=NULL, VecPosition *vel=NULL, AngDeg *angBody=NULL) | WorldModel | |
predictCommandTurnTowards(ObjectT obj, VecPosition posTo, int iCycles, double dDistBack, bool bMoveBack, VecPosition *pos=NULL, VecPosition *vel=NULL, AngDeg *angBody=NULL) | WorldModel | |
predictFinalAgentPos(VecPosition *pos=NULL, VecPosition *vel=NULL) | WorldModel | |
predictNrCyclesForDistance(ObjectT o, double dDist, double dCurSpeed) | WorldModel | |
predictNrCyclesToObject(ObjectT objFrom, ObjectT objTo) | WorldModel | |
predictNrCyclesToPoint(ObjectT o, VecPosition posTo) | WorldModel | |
predictObjectStateAfterCommand(ObjectT obj, SoccerCommand com, VecPosition *pos, VecPosition *vel, AngDeg *angBody, AngDeg *angNeck, Stamina *sta) | WorldModel | |
predictPosAfterNrCycles(ObjectT o, double dCycles, int iDashPower=100, VecPosition *posIn=NULL, VecPosition *velIn=NULL, bool bUpdate=true) | WorldModel | |
predictStaminaAfterDash(double dPower, Stamina *sta) | WorldModel | |
predictStateAfterCommand(SoccerCommand com, VecPosition *pos, VecPosition *vel, AngDeg *angGlobalBody, AngDeg *angGlobalNeck, ObjectT obj=OBJECT_ILLEGAL, Stamina *sta=NULL) | WorldModel | |
predictStateAfterDash(double dActualPower, VecPosition *pos, VecPosition *vel, Stamina *sta, double dDirection, ObjectT o=OBJECT_ILLEGAL) | WorldModel | |
predictStateAfterTurn(AngDeg dSendAngle, VecPosition *pos, VecPosition *vel, AngDeg *angBody, AngDeg *angNeck, ObjectT obj=OBJECT_ILLEGAL, Stamina *sta=NULL) | WorldModel | |
processCatchedBall(RefereeMessageT rm, Time time) | WorldModel | |
processLastSeeMessage() | WorldModel | [private] |
processLastSenseMessage() | WorldModel | [private] |
processNewAgentInfo(ViewQualityT vq, ViewAngleT va, double dStamina, double dEffort, double dSpeed, AngDeg angSpeed, AngDeg angHeadAngle, int iTackleExpires, int iArmMovable, int iArmExpires, VecPosition posArm) | WorldModel | |
processNewHeteroPlayer(int iIndex, double dPlayerSpeedMax, double dStaminaIncMax, double dPlayerDecay, double dInertiaMoment, double dDashPowerRate, double dPlayerSize, double dKickableMargin, double dKickRand, double dExtraStamina, double dEffortMax, double dEffortMin) | WorldModel | |
processNewObjectInfo(ObjectT o, Time time, double dDist, int iDir, double dDistChange, double dDirChange, AngDeg angRelBodyAng, AngDeg angRelNeckAng, bool isGoalie, ObjectT objMin, ObjectT objMax, double dPointDir, bool isTackling) | WorldModel | |
processPerfectHearInfo(ObjectT o, VecPosition pos, double dConf, bool bIsGoalie=0) | WorldModel | |
processPerfectHearInfoBall(VecPosition pos, VecPosition vel, double dConf) | WorldModel | |
processPlayerMessage() | WorldModel | |
processQueuedCommands(SoccerCommand commands[], int iCommands) | WorldModel | |
processRecvThink(bool b) | WorldModel | |
processSeeGlobalInfo(ObjectT o, Time time, VecPosition pos, VecPosition vel, AngDeg angBody, AngDeg angNeck) | WorldModel | |
processUnsureHearInfo(ObjectT o, VecPosition pos, double dConf) | WorldModel | |
PS | WorldModel | [private] |
pt | WorldModel | [private] |
queuedCommands | WorldModel | [private] |
removeGhosts() | WorldModel | |
resampleParticlesAgent(int iLeft) | WorldModel | [private] |
resampleParticlesBall(VecPosition posArray[], VecPosition velArray[], int iLength, int iLeft) | WorldModel | [private] |
resetTimeObjects() | WorldModel | |
setAgentObjectType(ObjectT o) | WorldModel | |
setAgentViewAngle(ViewAngleT va) | WorldModel | |
setAgentViewQuality(ViewQualityT vq) | WorldModel | |
setChangeViewCommand(SoccerCommand soc) | WorldModel | |
setCheckBallStatus(BallStatusT bs) | WorldModel | |
setCommunicationString(char *srt) | WorldModel | |
setFeature(FeatureT type, Feature feature) | WorldModel | |
setHeteroPlayerType(ObjectT o, int iPlayer) | WorldModel | |
setIsKnownPlayer(ObjectT o, bool isKnownPlayer) | WorldModel | |
setNrOfCommands(CommandT c, int i) | WorldModel | |
setObjectFocus(ObjectT obj) | WorldModel | |
setPlayerNumber(int i) | WorldModel | |
setPlayMode(PlayModeT pm) | WorldModel | |
setSide(SideT s) | WorldModel | |
setSidePenalty(SideT side) | WorldModel | |
setSubstitutedOpp(ObjectT obj) | WorldModel | |
setTeamName(char *str) | WorldModel | |
setTimeCheckBall(Time time) | WorldModel | |
setTimeLastCatch(Time time) | WorldModel | |
setTimeLastHearMessage(Time time) | WorldModel | |
setTimeLastRefereeMessage(Time time) | WorldModel | |
setTimeLastSeeGlobalMessage(Time time) | WorldModel | |
setTimeLastSeeMessage(Time time) | WorldModel | |
setTimeLastSeen(ObjectT o, Time time) | WorldModel | |
setTimeLastSenseMessage(Time time) | WorldModel | |
show(ostream &os=cout) | WorldModel | |
show(ObjectSetT set, ostream &os=cout) | WorldModel | |
show(ObjectT o, ostream &os=cout) | WorldModel | |
showQueuedCommands(ostream &os=cout) | WorldModel | |
sideSide | WorldModel | [private] |
SS | WorldModel | [private] |
storePlayerMessage(int iPlayer, char *strMsg, int iCycle) | WorldModel | |
strLastHearMessage | WorldModel | |
strLastSeeMessage | WorldModel | |
strLastSenseMessage | WorldModel | |
strTeamName | WorldModel | [private] |
subtractOneFromGoalDiff() | WorldModel | |
Teammates | WorldModel | [private] |
timeCheckBall | WorldModel | [private] |
timeLastCatch | WorldModel | [private] |
timeLastHearMessage | WorldModel | [private] |
timeLastRecvSeeMessage | WorldModel | [private] |
timeLastRecvSenseMessage | WorldModel | [private] |
timeLastRefMessage | WorldModel | [private] |
timeLastSeeMessage | WorldModel | [private] |
timeLastSenseMessage | WorldModel | [private] |
UnknownPlayers | WorldModel | [private] |
updateAfterSeeMessage() | WorldModel | [private] |
updateAfterSenseMessage() | WorldModel | |
updateAgentAndBallAfterSense() | WorldModel | [private] |
updateAgentObjectAfterSee() | WorldModel | [private] |
updateAll() | WorldModel | |
updateBallAfterKick(SoccerCommand soc) | WorldModel | [private] |
updateBallForCollision(VecPosition posAgent) | WorldModel | [private] |
updateDynamicObjectAfterSee(ObjectT o) | WorldModel | [private] |
updateDynamicObjectForNextCycle(ObjectT o, int iCycle) | WorldModel | [private] |
updateObjectRelativeFromGlobal(ObjectT o) | WorldModel | [private] |
updateParticlesAgent(VecPosition vel, bool bAfterSense) | WorldModel | [private] |
updateParticlesBall(VecPosition posArray[], VecPosition velArray[], int iLength, double dPower, AngDeg ang) | WorldModel | [private] |
updateRelativeFromGlobal() | WorldModel | [private] |
updateSSToHeteroPlayerType(int iPlayerType) | WorldModel | |
waitForNewInformation() | WorldModel | |
WorldModel(ServerSettings *ss, PlayerSettings *ps, Formations *fs) | WorldModel | |
~WorldModel() | WorldModel | |