| angGlobalBodyAngle | PlayerObject | [protected] |
| angGlobalBodyAngleLastSee | PlayerObject | [protected] |
| angGlobalNeckAngle | PlayerObject | [protected] |
| angRelativeBodyAngle | PlayerObject | [private] |
| angRelativeNeckAngle | PlayerObject | [private] |
| dRelativeAngleChange | DynamicObject | [protected] |
| dRelativeDistanceChange | DynamicObject | [protected] |
| DynamicObject() | DynamicObject | |
| getConfidence(Time time) | Object | |
| getGlobalArm() const | PlayerObject | |
| getGlobalBodyAngle() const | PlayerObject | |
| getGlobalBodyAngleLastSee() const | PlayerObject | |
| getGlobalNeckAngle() const | PlayerObject | |
| getGlobalPosition() const | Object | |
| getGlobalPositionLastSee() const | Object | |
| getGlobalVelocity() const | DynamicObject | |
| getGlobalVelocityLastSee() const | DynamicObject | |
| getHeteroPlayerType() const | PlayerObject | |
| getIsGoalie() const | PlayerObject | |
| getIsKnownPlayer() const | PlayerObject | |
| getMaxRange() | PlayerObject | |
| getMinRange() | PlayerObject | |
| getRelativeAngle() | Object | |
| getRelativeAngleChange() const | DynamicObject | |
| getRelativeBodyAngle() const | PlayerObject | |
| getRelativeDistance() | Object | |
| getRelativeDistanceChange() const | DynamicObject | |
| getRelativeNeckAngle() const | PlayerObject | |
| getRelativePosition() const | Object | |
| getSpeed() const | DynamicObject | |
| getTimeChangeInformation() const | DynamicObject | |
| getTimeGlobalAngles() const | PlayerObject | |
| getTimeGlobalArm() const | PlayerObject | |
| getTimeGlobalPosDerivedFromSee() const | Object | |
| getTimeGlobalPosition() const | Object | |
| getTimeGlobalVelocity() const | DynamicObject | |
| getTimeLastSeen() const | Object | |
| getTimeRelativeAngles() const | PlayerObject | |
| getTimeRelativePosition() const | Object | |
| getTimeTackle() const | PlayerObject | |
| getType() const | Object | |
| iHeteroPlayerType | PlayerObject | [protected] |
| isGoalie | PlayerObject | [protected] |
| isInRange(ObjectT obj, bool bTeamFirst) | PlayerObject | |
| isKnownPlayer | PlayerObject | [protected] |
| m_angGlobalArm | PlayerObject | [protected] |
| m_timeGlobalArm | PlayerObject | [protected] |
| m_timeTackle | PlayerObject | [protected] |
| Object() | Object | |
| objectType | Object | [protected] |
| objRangeMax | PlayerObject | [protected] |
| objRangeMin | PlayerObject | [protected] |
| PlayerObject() | PlayerObject | |
| posGlobal | Object | [protected] |
| posGlobalLastSee | Object | [protected] |
| posRelative | Object | [protected] |
| setGlobalArm(AngDeg ang, Time time) | PlayerObject | |
| setGlobalBodyAngle(AngDeg ang, Time time) | PlayerObject | |
| setGlobalBodyAngleLastSee(AngDeg ang) | PlayerObject | |
| setGlobalNeckAngle(AngDeg ang, Time time) | PlayerObject | |
| setGlobalPosition(VecPosition p, Time time) | Object | |
| setGlobalPositionLastSee(VecPosition p, Time time) | Object | |
| setGlobalVelocity(VecPosition v, Time time) | DynamicObject | |
| setGlobalVelocityLastSee(VecPosition vec) | DynamicObject | |
| setHeteroPlayerType(int index) | PlayerObject | |
| setIsGoalie(bool b) | PlayerObject | |
| setIsKnownPlayer(bool b) | PlayerObject | |
| setPossibleRange(ObjectT objMin, ObjectT objMax) | PlayerObject | |
| setRelativeAngleChange(double d, Time time) | DynamicObject | |
| setRelativeBodyAngle(AngDeg ang, Time time) | PlayerObject | |
| setRelativeDistanceChange(double d, Time time) | DynamicObject | |
| setRelativeNeckAngle(AngDeg ang, Time time) | PlayerObject | |
| setRelativePosition(double dDist, AngDeg dAng, Time time) | Object | |
| setRelativePosition(VecPosition v, Time time) | Object | |
| setTimeChangeInformation(Time time) | DynamicObject | |
| setTimeGlobalAngles(Time time) | PlayerObject | |
| setTimeGlobalArm(Time time) | PlayerObject | |
| setTimeGlobalPosDerivedFromSee(Time time) | Object | |
| setTimeGlobalPosition(Time time) | Object | |
| setTimeGlobalVelocity(Time time) | DynamicObject | |
| setTimeLastSeen(Time time) | Object | |
| setTimeRelativeAngles(Time time) | PlayerObject | |
| setTimeRelativePosition(Time time) | Object | |
| setTimeTackle(Time time) | PlayerObject | |
| setType(ObjectT o) | Object | |
| show(ostream &os=cout) | PlayerObject | [virtual] |
| show(const char *strTeamName, ostream &os=cout) | PlayerObject | |
| timeChangeInformation | DynamicObject | [protected] |
| timeGlobalAngles | PlayerObject | [protected] |
| timeGlobalPosDerivedFromSee | Object | [protected] |
| timeGlobalPosition | Object | [protected] |
| timeGlobalVelocity | DynamicObject | [protected] |
| timeLastSeen | Object | [protected] |
| timeRelativeAngles | PlayerObject | [private] |
| timeRelativePosition | Object | [protected] |
| vecGlobalVelocity | DynamicObject | [protected] |
| vecGlobalVelocityLastSee | DynamicObject | [protected] |