AgentObject(double dStaminaMax=4000) | AgentObject | |
angBodyAngleRelToNeck | AgentObject | [private] |
angGlobalBodyAngle | PlayerObject | [protected] |
angGlobalBodyAngleLastSee | PlayerObject | [protected] |
angGlobalNeckAngle | PlayerObject | [protected] |
dRelativeAngleChange | DynamicObject | [protected] |
dRelativeDistanceChange | DynamicObject | [protected] |
DynamicObject() | DynamicObject | |
getArmExpires() const | AgentObject | |
getArmMovable() const | AgentObject | |
getBodyAngleRelToNeck() const | AgentObject | |
getConfidence(Time time) | Object | |
getGlobalArm() const | PlayerObject | |
getGlobalArmPosition() const | AgentObject | |
getGlobalBodyAngle() const | PlayerObject | |
getGlobalBodyAngleLastSee() const | PlayerObject | |
getGlobalNeckAngle() const | PlayerObject | |
getGlobalPosition() const | Object | |
getGlobalPositionLastSee() const | Object | |
getGlobalVelocity() const | DynamicObject | |
getGlobalVelocityLastSee() const | DynamicObject | |
getHeteroPlayerType() const | PlayerObject | |
getIsGoalie() const | PlayerObject | |
getIsKnownPlayer() const | PlayerObject | |
getMaxRange() | PlayerObject | |
getMinRange() | PlayerObject | |
getPositionDifference() const | AgentObject | |
getRelativeAngle() | Object | |
getRelativeAngleChange() const | DynamicObject | |
getRelativeBodyAngle() const | PlayerObject | |
getRelativeDistance() | Object | |
getRelativeDistanceChange() const | DynamicObject | |
getRelativeNeckAngle() const | PlayerObject | |
getRelativePosition() const | Object | |
getSpeed() const | DynamicObject | |
getSpeedRelToNeck() const | AgentObject | |
getStamina() const | AgentObject | |
getTackleExpires() const | AgentObject | |
getTimeChangeInformation() const | DynamicObject | |
getTimeGlobalAngles() const | PlayerObject | |
getTimeGlobalArm() const | PlayerObject | |
getTimeGlobalPosDerivedFromSee() const | Object | |
getTimeGlobalPosition() const | Object | |
getTimeGlobalVelocity() const | DynamicObject | |
getTimeLastSeen() const | Object | |
getTimeRelativeAngles() const | PlayerObject | |
getTimeRelativePosition() const | Object | |
getTimeTackle() const | PlayerObject | |
getType() const | Object | |
getViewAngle() const | AgentObject | |
getViewQuality() const | AgentObject | |
iHeteroPlayerType | PlayerObject | [protected] |
isGoalie | PlayerObject | [protected] |
isInRange(ObjectT obj, bool bTeamFirst) | PlayerObject | |
isKnownPlayer | PlayerObject | [protected] |
m_angGlobalArm | PlayerObject | [protected] |
m_bArmMovable | AgentObject | [private] |
m_iArmExpires | AgentObject | [private] |
m_iTackleExpires | AgentObject | [private] |
m_posGlobalArm | AgentObject | [private] |
m_timeGlobalArm | PlayerObject | [protected] |
m_timeTackle | PlayerObject | [protected] |
Object() | Object | |
objectType | Object | [protected] |
objRangeMax | PlayerObject | [protected] |
objRangeMin | PlayerObject | [protected] |
PlayerObject() | PlayerObject | |
posGlobal | Object | [protected] |
posGlobalLastSee | Object | [protected] |
posPositionDifference | AgentObject | [private] |
posRelative | Object | [protected] |
setArmExpires(int i) | AgentObject | |
setArmMovable(bool b) | AgentObject | |
setBodyAngleRelToNeck(AngDeg ang) | AgentObject | |
setGlobalArm(AngDeg ang, Time time) | PlayerObject | |
setGlobalArmPosition(VecPosition v) | AgentObject | |
setGlobalBodyAngle(AngDeg ang, Time time) | PlayerObject | |
setGlobalBodyAngleLastSee(AngDeg ang) | PlayerObject | |
setGlobalNeckAngle(AngDeg ang) | AgentObject | |
PlayerObject::setGlobalNeckAngle(AngDeg ang, Time time) | PlayerObject | |
setGlobalPosition(VecPosition p, Time time) | Object | |
setGlobalPositionLastSee(VecPosition p, Time time) | Object | |
setGlobalVelocity(VecPosition v, Time time) | DynamicObject | |
setGlobalVelocityLastSee(VecPosition vec) | DynamicObject | |
setHeteroPlayerType(int index) | PlayerObject | |
setIsGoalie(bool b) | PlayerObject | |
setIsKnownPlayer(bool b) | PlayerObject | |
setPositionDifference(VecPosition v) | AgentObject | |
setPossibleRange(ObjectT objMin, ObjectT objMax) | PlayerObject | |
setRelativeAngleChange(double d, Time time) | DynamicObject | |
setRelativeBodyAngle(AngDeg ang, Time time) | PlayerObject | |
setRelativeDistanceChange(double d, Time time) | DynamicObject | |
setRelativeNeckAngle(AngDeg ang, Time time) | PlayerObject | |
setRelativePosition(double dDist, AngDeg dAng, Time time) | Object | |
setRelativePosition(VecPosition v, Time time) | Object | |
setSpeedRelToNeck(VecPosition v) | AgentObject | |
setStamina(Stamina sta) | AgentObject | |
setTackleExpires(int i) | AgentObject | |
setTimeChangeInformation(Time time) | DynamicObject | |
setTimeGlobalAngles(Time time) | PlayerObject | |
setTimeGlobalArm(Time time) | PlayerObject | |
setTimeGlobalPosDerivedFromSee(Time time) | Object | |
setTimeGlobalPosition(Time time) | Object | |
setTimeGlobalVelocity(Time time) | DynamicObject | |
setTimeLastSeen(Time time) | Object | |
setTimeRelativeAngles(Time time) | PlayerObject | |
setTimeRelativePosition(Time time) | Object | |
setTimeTackle(Time time) | PlayerObject | |
setType(ObjectT o) | Object | |
setViewAngle(ViewAngleT v) | AgentObject | |
setViewQuality(ViewQualityT v) | AgentObject | |
show(ostream &os=cout) | AgentObject | [virtual] |
show(const char *strTeamName, ostream &os=cout) | AgentObject | |
stamina | AgentObject | [private] |
timeChangeInformation | DynamicObject | [protected] |
timeGlobalAngles | PlayerObject | [protected] |
timeGlobalPosDerivedFromSee | Object | [protected] |
timeGlobalPosition | Object | [protected] |
timeGlobalVelocity | DynamicObject | [protected] |
timeLastSeen | Object | [protected] |
timeRelativePosition | Object | [protected] |
vecGlobalVelocity | DynamicObject | [protected] |
vecGlobalVelocityLastSee | DynamicObject | [protected] |
velSpeedRelToNeck | AgentObject | [private] |
viewAngle | AgentObject | [private] |
viewQuality | AgentObject | [private] |