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AgentObject Member List

This is the complete list of members for AgentObject, including all inherited members.
AgentObject(double dStaminaMax=4000)AgentObject
angBodyAngleRelToNeckAgentObject [private]
angGlobalBodyAnglePlayerObject [protected]
angGlobalBodyAngleLastSeePlayerObject [protected]
angGlobalNeckAnglePlayerObject [protected]
dRelativeAngleChangeDynamicObject [protected]
dRelativeDistanceChangeDynamicObject [protected]
DynamicObject()DynamicObject
getArmExpires() constAgentObject
getArmMovable() constAgentObject
getBodyAngleRelToNeck() constAgentObject
getConfidence(Time time)Object
getGlobalArm() constPlayerObject
getGlobalArmPosition() constAgentObject
getGlobalBodyAngle() constPlayerObject
getGlobalBodyAngleLastSee() constPlayerObject
getGlobalNeckAngle() constPlayerObject
getGlobalPosition() constObject
getGlobalPositionLastSee() constObject
getGlobalVelocity() constDynamicObject
getGlobalVelocityLastSee() constDynamicObject
getHeteroPlayerType() constPlayerObject
getIsGoalie() constPlayerObject
getIsKnownPlayer() constPlayerObject
getMaxRange()PlayerObject
getMinRange()PlayerObject
getPositionDifference() constAgentObject
getRelativeAngle()Object
getRelativeAngleChange() constDynamicObject
getRelativeBodyAngle() constPlayerObject
getRelativeDistance()Object
getRelativeDistanceChange() constDynamicObject
getRelativeNeckAngle() constPlayerObject
getRelativePosition() constObject
getSpeed() constDynamicObject
getSpeedRelToNeck() constAgentObject
getStamina() constAgentObject
getTackleExpires() constAgentObject
getTimeChangeInformation() constDynamicObject
getTimeGlobalAngles() constPlayerObject
getTimeGlobalArm() constPlayerObject
getTimeGlobalPosDerivedFromSee() constObject
getTimeGlobalPosition() constObject
getTimeGlobalVelocity() constDynamicObject
getTimeLastSeen() constObject
getTimeRelativeAngles() constPlayerObject
getTimeRelativePosition() constObject
getTimeTackle() constPlayerObject
getType() constObject
getViewAngle() constAgentObject
getViewQuality() constAgentObject
iHeteroPlayerTypePlayerObject [protected]
isGoaliePlayerObject [protected]
isInRange(ObjectT obj, bool bTeamFirst)PlayerObject
isKnownPlayerPlayerObject [protected]
m_angGlobalArmPlayerObject [protected]
m_bArmMovableAgentObject [private]
m_iArmExpiresAgentObject [private]
m_iTackleExpiresAgentObject [private]
m_posGlobalArmAgentObject [private]
m_timeGlobalArmPlayerObject [protected]
m_timeTacklePlayerObject [protected]
Object()Object
objectTypeObject [protected]
objRangeMaxPlayerObject [protected]
objRangeMinPlayerObject [protected]
PlayerObject()PlayerObject
posGlobalObject [protected]
posGlobalLastSeeObject [protected]
posPositionDifferenceAgentObject [private]
posRelativeObject [protected]
setArmExpires(int i)AgentObject
setArmMovable(bool b)AgentObject
setBodyAngleRelToNeck(AngDeg ang)AgentObject
setGlobalArm(AngDeg ang, Time time)PlayerObject
setGlobalArmPosition(VecPosition v)AgentObject
setGlobalBodyAngle(AngDeg ang, Time time)PlayerObject
setGlobalBodyAngleLastSee(AngDeg ang)PlayerObject
setGlobalNeckAngle(AngDeg ang)AgentObject
PlayerObject::setGlobalNeckAngle(AngDeg ang, Time time)PlayerObject
setGlobalPosition(VecPosition p, Time time)Object
setGlobalPositionLastSee(VecPosition p, Time time)Object
setGlobalVelocity(VecPosition v, Time time)DynamicObject
setGlobalVelocityLastSee(VecPosition vec)DynamicObject
setHeteroPlayerType(int index)PlayerObject
setIsGoalie(bool b)PlayerObject
setIsKnownPlayer(bool b)PlayerObject
setPositionDifference(VecPosition v)AgentObject
setPossibleRange(ObjectT objMin, ObjectT objMax)PlayerObject
setRelativeAngleChange(double d, Time time)DynamicObject
setRelativeBodyAngle(AngDeg ang, Time time)PlayerObject
setRelativeDistanceChange(double d, Time time)DynamicObject
setRelativeNeckAngle(AngDeg ang, Time time)PlayerObject
setRelativePosition(double dDist, AngDeg dAng, Time time)Object
setRelativePosition(VecPosition v, Time time)Object
setSpeedRelToNeck(VecPosition v)AgentObject
setStamina(Stamina sta)AgentObject
setTackleExpires(int i)AgentObject
setTimeChangeInformation(Time time)DynamicObject
setTimeGlobalAngles(Time time)PlayerObject
setTimeGlobalArm(Time time)PlayerObject
setTimeGlobalPosDerivedFromSee(Time time)Object
setTimeGlobalPosition(Time time)Object
setTimeGlobalVelocity(Time time)DynamicObject
setTimeLastSeen(Time time)Object
setTimeRelativeAngles(Time time)PlayerObject
setTimeRelativePosition(Time time)Object
setTimeTackle(Time time)PlayerObject
setType(ObjectT o)Object
setViewAngle(ViewAngleT v)AgentObject
setViewQuality(ViewQualityT v)AgentObject
show(ostream &os=cout)AgentObject [virtual]
show(const char *strTeamName, ostream &os=cout)AgentObject
staminaAgentObject [private]
timeChangeInformationDynamicObject [protected]
timeGlobalAnglesPlayerObject [protected]
timeGlobalPosDerivedFromSeeObject [protected]
timeGlobalPositionObject [protected]
timeGlobalVelocityDynamicObject [protected]
timeLastSeenObject [protected]
timeRelativePositionObject [protected]
vecGlobalVelocityDynamicObject [protected]
vecGlobalVelocityLastSeeDynamicObject [protected]
velSpeedRelToNeckAgentObject [private]
viewAngleAgentObject [private]
viewQualityAgentObject [private]

Generated on Fri Nov 7 11:45:58 2003 for UvA Trilearn 2003 Base Code by doxygen1.2.12 written by Dimitri van Heesch, © 1997-2001