00001 /* 00002 Copyright (c) 2000-2003, Jelle Kok, University of Amsterdam 00003 All rights reserved. 00004 00005 Redistribution and use in source and binary forms, with or without 00006 modification, are permitted provided that the following conditions are met: 00007 00008 1. Redistributions of source code must retain the above copyright notice, this 00009 list of conditions and the following disclaimer. 00010 00011 2. Redistributions in binary form must reproduce the above copyright notice, 00012 this list of conditions and the following disclaimer in the documentation 00013 and/or other materials provided with the distribution. 00014 00015 3. Neither the name of the University of Amsterdam nor the names of its 00016 contributors may be used to endorse or promote products derived from this 00017 software without specific prior written permission. 00018 00019 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00020 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00021 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00022 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE 00023 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00024 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00025 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00026 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 00027 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00028 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 */ 00030 00047 #ifndef _SENSEHANDLER_ 00048 #define _SENSEHANDLER_ 00049 00050 #include "Connection.h" 00051 #include "WorldModel.h" 00052 00053 extern Logger Log; 00055 #ifdef WIN32 00056 DWORD WINAPI sense_callback( LPVOID v ); 00057 #else 00058 void* sense_callback( void *v ); 00059 #endif 00060 00061 using namespace std; 00062 00063 /*****************************************************************************/ 00064 /********************* CLASS SENSEHANDLER ************************************/ 00065 /*****************************************************************************/ 00066 00078 class SenseHandler { 00079 WorldModel *WM; 00080 ServerSettings *SS; 00081 PlayerSettings *PS; 00082 Connection* connection; 00083 int iTimeSignal; 00084 int iTriCounter; 00085 int m_iSeeCounter; 00086 int iSimStep; 00087 #ifdef WIN32 00088 UINT iTimer; 00089 UINT timerRes; 00090 #else 00091 struct itimerval itv; 00092 #endif 00093 00094 00095 public: 00096 SenseHandler( Connection* c, WorldModel* wm, ServerSettings *ss, 00097 PlayerSettings *ps ); 00098 00099 // start the loop to handle the messages from the server 00100 void handleMessagesFromServer ( ); 00101 00102 // methods to determine when the next action should be sent to the server. 00103 void setTimeSignal ( ); 00104 00105 // method to analyze incoming messages 00106 bool analyzeMessage ( char *strMsg ); 00107 bool analyzeSeeGlobalMessage ( char *strMsg ); 00108 bool analyzeFullStateMessage ( char *strMsg ); 00109 bool analyzeSeeMessage ( char *strMsg ); 00110 bool analyzeSenseMessage ( char *strMsg ); 00111 bool analyzeInitMessage ( char *strMsg ); 00112 bool analyzeHearMessage ( char *strMsg ); 00113 bool analyzePlayerMessage ( int iTime , char *strMsg ); 00114 bool analyzeCoachMessage ( char *strMsg ); 00115 bool analyzeChangePlayerTypeMessage( char *strMsg ); 00116 bool analyzeServerParamMessage ( char *strMsg ); 00117 bool analyzeCheckBall ( char *strMsg ); 00118 bool analyzePlayerTypeMessage ( char *strMsg ); 00119 bool analyzePlayerParamMessage ( char *strMsg ); 00120 00121 // utility functions 00122 bool readServerParam ( char *strParam, 00123 char *strMsg ); 00124 }; 00125 00126 #endif