#include <SenseHandler.h>
Collaboration diagram for SenseHandler:
Public Methods | |
SenseHandler (Connection *c, WorldModel *wm, ServerSettings *ss, PlayerSettings *ps) | |
void | handleMessagesFromServer () |
void | setTimeSignal () |
bool | analyzeMessage (char *strMsg) |
bool | analyzeSeeGlobalMessage (char *strMsg) |
bool | analyzeFullStateMessage (char *strMsg) |
bool | analyzeSeeMessage (char *strMsg) |
bool | analyzeSenseMessage (char *strMsg) |
bool | analyzeInitMessage (char *strMsg) |
bool | analyzeHearMessage (char *strMsg) |
bool | analyzePlayerMessage (int iTime, char *strMsg) |
bool | analyzeCoachMessage (char *strMsg) |
bool | analyzeChangePlayerTypeMessage (char *strMsg) |
bool | analyzeServerParamMessage (char *strMsg) |
bool | analyzeCheckBall (char *strMsg) |
bool | analyzePlayerTypeMessage (char *strMsg) |
bool | analyzePlayerParamMessage (char *strMsg) |
bool | readServerParam (char *strParam, char *strMsg) |
Private Attributes | |
WorldModel * | WM |
ServerSettings * | SS |
PlayerSettings * | PS |
Connection * | connection |
int | iTimeSignal |
int | iTriCounter |
int | m_iSeeCounter |
int | iSimStep |
itimerval | itv |
Definition at line 78 of file SenseHandler.h.
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Constructor for the SenseHandler. It needs a reference to a connection and a reference to a worldmodel.
Definition at line 84 of file SenseHandler.cpp. References connection, ServerSettings::getSimulatorStep(), iSimStep, iTimeSignal, itv, max(), min(), PS, SS, and WM. |
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This method analyzes the change player type message. This method checks whether the player that changed type equals the agent. When this is the case, it adjust the ServerSettings according to the values associated with this player type.
Definition at line 732 of file SenseHandler.cpp. References WorldModel::getHeteroPlayerType(), SoccerTypes::getOpponentObjectFromIndex(), SoccerTypes::getTeammateObjectFromIndex(), ObjectT, Parse::parseFirstInt(), WorldModel::setHeteroPlayerType(), WorldModel::setSubstitutedOpp(), and WM. Referenced by analyzeMessage(). |
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This method analyzes the check_ball message that is only received by the coach. It sets the information in the Worldmodel what the status of the ball is. The format is as follows (check_ball <time> <status>).
Definition at line 718 of file SenseHandler.cpp. References SoccerTypes::getBallStatusFromStr(), Parse::parseFirstInt(), WorldModel::setCheckBallStatus(), WorldModel::setTimeCheckBall(), and WM. Referenced by analyzeMessage(). |
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Definition at line 706 of file SenseHandler.cpp. Referenced by analyzeHearMessage(). |
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This method analyzes an init message. All information from the initialization is parsed and updated in the WorldModel. An init message looks like (init [l|r] 10 before_kick_off)
Definition at line 542 of file SenseHandler.cpp. References SoccerTypes::getPlayModeFromStr(), SoccerTypes::getSideFromStr(), SoccerTypes::getTeammateObjectFromIndex(), Parse::parseFirstInt(), WorldModel::setAgentObjectType(), WorldModel::setPlayerNumber(), WorldModel::setPlayMode(), WorldModel::setSide(), and WM. Referenced by analyzeMessage(). |
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This method analyzes the type of the incoming message and calls the message that corresponds to this message.
Definition at line 194 of file SenseHandler.cpp. References analyzeChangePlayerTypeMessage(), analyzeCheckBall(), analyzeFullStateMessage(), analyzeHearMessage(), analyzeInitMessage(), analyzePlayerParamMessage(), analyzePlayerTypeMessage(), analyzeSeeGlobalMessage(), analyzeSeeMessage(), analyzeSenseMessage(), analyzeServerParamMessage(), WorldModel::getCurrentCycle(), WorldModel::getCurrentTime(), WorldModel::getPlayerNumber(), WorldModel::isFullStateOn(), WorldModel::processRecvThink(), WorldModel::updateAfterSenseMessage(), and WM. Referenced by handleMessagesFromServer(). |
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This message analyzes an incoming communication message. Messages from opponents are discarded. First it is checked whether the message arrived from a teammate using a specific encoding string and then the contents are parsed and stored in the world model, which will process it when it updates the world model.
Definition at line 654 of file SenseHandler.cpp. References WorldModel::getPlayerNumber(), Parse::gotoFirstNonSpace(), Parse::parseFirstInt(), WorldModel::storePlayerMessage(), and WM. Referenced by analyzeHearMessage(). |
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This method analyzes the player_param message that indicates the ranges of the possible values for the heterogeneous player types. Nothing is done with this information.
Definition at line 930 of file SenseHandler.cpp. References readServerParam(). Referenced by analyzeMessage(). |
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This method analyze a player type message. This message contains the values associated with a specific heterogeneous player type. The values are parsed from the message and supplied to the WorldModel method processNewHeteroPlayer.
Definition at line 899 of file SenseHandler.cpp. References Parse::parseFirstDouble(), Parse::parseFirstInt(), WorldModel::processNewHeteroPlayer(), and WM. Referenced by analyzeMessage(). |
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This method analyzes a see Message. All information from the different objects that is stored in a see message is send to worldmodel. A see message looks like(see 0 ((g r) 64.1 13) ((f r t) 65.4 -16) ....
Definition at line 307 of file SenseHandler.cpp. References AngDeg, WorldModel::getCurrentTime(), SoccerTypes::getObjectFromStr(), WorldModel::getTeamName(), Parse::gotoFirstOccurenceOf(), OBJECT_ILLEGAL, ObjectT, Parse::parseFirstDouble(), Parse::parseFirstInt(), WorldModel::processSeeGlobalInfo(), WorldModel::setTimeLastSeeGlobalMessage(), WorldModel::strLastSeeMessage, UnknownAngleValue, UnknownDoubleValue, Time::updateTime(), and WM. Referenced by analyzeMessage(). |
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This method analyzes a see Message. It gets the time from the message and tries to synchronize with the server. Then the message is stored in the world model, which processes it when it performs an update.
Definition at line 259 of file SenseHandler.cpp. References WorldModel::getAgentViewFrequency(), WorldModel::getRelativeDistance(), Time::getTime(), Time::getTimeDifference(), WorldModel::getTimeLastRecvSenseMessage(), WorldModel::getTimeLastSeeMessage(), ServerSettings::getVisibleDistance(), iTriCounter, m_iSeeCounter, OBJECT_BALL, Parse::parseFirstInt(), WorldModel::setTimeLastSeeMessage(), SS, WorldModel::strLastSeeMessage, and WM. Referenced by analyzeMessage(). |
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This method analyzes a sense message. All information from the player is parsed and updated in the WorldModel. A sense message looks like (sense_body 0 (view_mode high normal) (stamina 2000 1) (speed 0 0) (head_angle 0) (kick 0) (dash 0) (turn 0) (say 0) (turn_neck 0) (catch 0) (move 0) (change_view 0))
Definition at line 501 of file SenseHandler.cpp. References WorldModel::getCurrentTime(), WorldModel::getRelativeDistance(), ServerSettings::getSimulatorStep(), ServerSettings::getSynchMode(), Time::getTime(), Time::getTimeDifference(), Time::getTimeStopped(), ServerSettings::getVisibleDistance(), iSimStep, iTimeSignal, OBJECT_BALL, Parse::parseFirstInt(), WorldModel::setTimeLastSenseMessage(), setTimeSignal(), SS, WorldModel::strLastSenseMessage, Time::updateTime(), and WM. Referenced by analyzeMessage(). |
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This method analyzes the server_param message. This message contains all the server parameters. All settings of the ServerSettings are changed according to the supplied values. This makes the reading from a server configuration file obsolete.
Definition at line 762 of file SenseHandler.cpp. References ServerSettings::getBallSize(), ServerSettings::getKickableMargin(), ServerSettings::getPlayerSize(), readServerParam(), ServerSettings::setMaximalKickDist(), and SS. Referenced by analyzeMessage(). |
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This is the main routine of this class. It loops forever (till the thread is destroyed) and receives and parses the incoming messages. Definition at line 123 of file SenseHandler.cpp. References analyzeMessage(), connection, MAX_MSG, and Connection::receiveMessage(). Referenced by sense_callback(). |
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Definition at line 867 of file SenseHandler.cpp. References WorldModel::getPlayerNumber(), ServerSettings::setValue(), SS, and WM. Referenced by analyzePlayerParamMessage(), and analyzeServerParamMessage(). |
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This method sets the time signal. This is the time that should be waited before the next action should be sent to the server. As soon as a sense message arrives this method is called. Using the information from the member variable 'iTriCounter' which denotes when the see message will arrive in this cycle (0=first half, 1=2nd half, 2=no see, all for the default view frequency) the timer is set. The values that denote the fraction of the simulation step that is waited are all defined in PlayerSettings, such that they can be easily changed. Definition at line 148 of file SenseHandler.cpp. References WorldModel::getAgentViewFrequency(), PlayerSettings::getFractionWaitNoSee(), PlayerSettings::getFractionWaitSeeBegin(), PlayerSettings::getFractionWaitSeeEnd(), iSimStep, iTimeSignal, iTriCounter, itv, PS, and WM. Referenced by analyzeSenseMessage(). |
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Connection with server to receive messages Definition at line 82 of file SenseHandler.h. Referenced by handleMessagesFromServer(), and SenseHandler(). |
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Length (microsec) of server cycles Definition at line 86 of file SenseHandler.h. Referenced by analyzeSenseMessage(), SenseHandler(), and setTimeSignal(). |
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Wait time (microsec) before sense calls act Definition at line 83 of file SenseHandler.h. Referenced by analyzeSenseMessage(), SenseHandler(), and setTimeSignal(). |
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Indicates when see message will arive Definition at line 84 of file SenseHandler.h. Referenced by analyzeSeeMessage(), and setTimeSignal(). |
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timer used to set alarm to send action Definition at line 91 of file SenseHandler.h. Referenced by SenseHandler(), and setTimeSignal(). |
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! Used to count number of see msg in 1 cycle Definition at line 85 of file SenseHandler.h. Referenced by analyzeSeeMessage(). |
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PlayerSettings with all client settings Definition at line 81 of file SenseHandler.h. Referenced by SenseHandler(), and setTimeSignal(). |
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ServerSettings with all server settings Definition at line 80 of file SenseHandler.h. Referenced by analyzeSeeMessage(), analyzeSenseMessage(), analyzeServerParamMessage(), readServerParam(), and SenseHandler(). |
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Worldmodel containing all data of the match Definition at line 79 of file SenseHandler.h. Referenced by analyzeChangePlayerTypeMessage(), analyzeCheckBall(), analyzeFullStateMessage(), analyzeHearMessage(), analyzeInitMessage(), analyzeMessage(), analyzePlayerMessage(), analyzePlayerTypeMessage(), analyzeSeeGlobalMessage(), analyzeSeeMessage(), analyzeSenseMessage(), readServerParam(), SenseHandler(), and setTimeSignal(). |